Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
'Cuz CS:GO is ♥♥♥♥♥♥♥♥ where you need run and shoot like COD and there end all.
PS: The mag. down and enter the new one, some weapons have a button what when you push this mag. down.
But you do realise that I didn't meant FPP view?
I thought that it is OBVIOUS. Look at other players when they reload while you spectate them.
Hell, the models even have some weird jittering when crouch-walking. Really immersive when you see your teammates glitching.
That is good player stance. We must demmand and not be as many blind fanboys. That way games will have lots of beautiful details and not only casual appealing gameplay like dumb arcadeish games like CSGO which is good for fast brainless fun but for hardcore gamers games like Insurgency, ARMAs, Rainbow Six:RS, Ghost Reacon:AW etc. are full package. In terms of details and gameplay my NO1 games was Ghost Reacon. In that game I feel immersion and there are details like dropped mags when was emptied then you can cee that they are empty and when you dropped mag that had still bullets in them then you could see that. That is what I call details! And of course weapon realism was top notch :)
But casuals will never understand that and they are majority that is why dumb games like CS are most popular :/ But at least it have some cool details like nice reloading animations in TPP view :) For weapon nuts that is really cool while casual blind players just ignore that as they ignore retarded weapons mechanics in CS series. Like cocking all guns EVERY TIME they are swaped HAHAHA dumbest game ever in terms of weapon realism :)
This is great because the focus is the gameplay and not the eyecandy.
Why not both? Unless all the developers are univerally talented and each one of them works on models, animations, code, textures, sound, GFX, etc. simultaniously (which is VERY unlikey), it's only beneficial letting the animators polish whatever details, while coders are churning out the direly needed fixes and tweaks.
To me animations mean more than graphics, sounds and all the other stuff not directly related to the flow of the game.
The animations (in general) leave much to be desired. Only lately did they imporve the sprint weapon movement animations, but there's still alot of poor quality animations (like reloading, 3rd person) that need to be ironed out.
How about we stop pretending Insurgency is this 'perfect' game because it's not. It was a rough diamond, now it's a basic diamond but it still needs to be polished!
That's of course after they add basic stuff like weapon bob and bomb defusal please! (I ask for this too much i know, so what lol)
^ This.
Why waste time on silly animations when real game issues exist?
The ones they never seem to address or fix?