Insurgency

Insurgency

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Kosm1cznY Dec 4, 2014 @ 4:23am
Why reload animations are so poor?
In CSGO we can see nice precise animations for gun reloading when we are watching other player/BOT from 3rd person view. Even magazine is removed from weapon and in insurgency it is poor animation and magazine is not counted into animation like in CSGO and it is the same freaking engine.
I love details in game because they build immersion for people that seek details in as many aspect of gameplay as possible.
Last edited by Kosm1cznY; Jan 20, 2015 @ 12:36pm
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Oh, no! ~ Dec 4, 2014 @ 4:51am 
Originally posted by CoSm1c gAm3r:
In CSGO we can see nice precise animations for gun reloading. Even magazine is removed and in insurgency it is poor animation and magazine is not counted into animation like in CSGO and it is the same freaking engine.

'Cuz CS:GO is ♥♥♥♥♥♥♥♥ where you need run and shoot like COD and there end all.

PS: The mag. down and enter the new one, some weapons have a button what when you push this mag. down.
Last edited by Oh, no! ~; Dec 4, 2014 @ 4:53am
skeep Dec 4, 2014 @ 4:58am 
I think CS1.6/CSS have better reloading animations compared to GO. But in basically every CS game u can see hands clipping through magazines and making other wierd movements. If there is something Valve sucks at it's weapon animations.
Last edited by skeep; Dec 4, 2014 @ 5:01am
Kosm1cznY Dec 4, 2014 @ 5:18am 
Originally posted by Kakmonster:
I think CS1.6/CSS have better reloading animations compared to GO. But in basically every CS game u can see hands clipping through magazines and making other wierd movements. If there is something Valve sucks at it's weapon animations.

But you do realise that I didn't meant FPP view?
I thought that it is OBVIOUS. Look at other players when they reload while you spectate them.
SeriousCat Dec 4, 2014 @ 7:58am 
So nitpicky... Your other thread is just as crazy. :D:
Technopath Dec 4, 2014 @ 8:23am 
Originally posted by CoSm1c gAm3r:
But you do realise that I didn't meant FPP view?
I thought that it is OBVIOUS. Look at other players when they reload while you spectate them.
I actually think you're right. GO even drops mags. The 3rd person animations in INS are very basic.They might be outdated in GO, but they're even worse in INS. I know gameplay > graphics, but I expect atleast some kind of decency from a game in 2k14.

Hell, the models even have some weird jittering when crouch-walking. Really immersive when you see your teammates glitching.
Kosm1cznY Dec 4, 2014 @ 3:17pm 
Originally posted by Technopath:
Originally posted by CoSm1c gAm3r:
But you do realise that I didn't meant FPP view?
I thought that it is OBVIOUS. Look at other players when they reload while you spectate them.
I actually think you're right. GO even drops mags. The 3rd person animations in INS are very basic.They might be outdated in GO, but they're even worse in INS. I know gameplay > graphics, but I expect atleast some kind of decency from a game in 2k14.

Hell, the models even have some weird jittering when crouch-walking. Really immersive when you see your teammates glitching.

That is good player stance. We must demmand and not be as many blind fanboys. That way games will have lots of beautiful details and not only casual appealing gameplay like dumb arcadeish games like CSGO which is good for fast brainless fun but for hardcore gamers games like Insurgency, ARMAs, Rainbow Six:RS, Ghost Reacon:AW etc. are full package. In terms of details and gameplay my NO1 games was Ghost Reacon. In that game I feel immersion and there are details like dropped mags when was emptied then you can cee that they are empty and when you dropped mag that had still bullets in them then you could see that. That is what I call details! And of course weapon realism was top notch :)
But casuals will never understand that and they are majority that is why dumb games like CS are most popular :/ But at least it have some cool details like nice reloading animations in TPP view :) For weapon nuts that is really cool while casual blind players just ignore that as they ignore retarded weapons mechanics in CS series. Like cocking all guns EVERY TIME they are swaped HAHAHA dumbest game ever in terms of weapon realism :)
Last edited by Kosm1cznY; Dec 4, 2014 @ 3:20pm
"Beautiful details" make for crummy games.
This is great because the focus is the gameplay and not the eyecandy.
Brainlaag Dec 4, 2014 @ 3:59pm 
Originally posted by AngryHatter:
"Beautiful details" make for crummy games.
This is great because the focus is the gameplay and not the eyecandy.

Why not both? Unless all the developers are univerally talented and each one of them works on models, animations, code, textures, sound, GFX, etc. simultaniously (which is VERY unlikey), it's only beneficial letting the animators polish whatever details, while coders are churning out the direly needed fixes and tweaks.

To me animations mean more than graphics, sounds and all the other stuff not directly related to the flow of the game.
Last edited by Brainlaag; Dec 4, 2014 @ 4:03pm
TARS Dec 4, 2014 @ 4:02pm 
I agree with the OP to some extent.

The animations (in general) leave much to be desired. Only lately did they imporve the sprint weapon movement animations, but there's still alot of poor quality animations (like reloading, 3rd person) that need to be ironed out.

How about we stop pretending Insurgency is this 'perfect' game because it's not. It was a rough diamond, now it's a basic diamond but it still needs to be polished!

That's of course after they add basic stuff like weapon bob and bomb defusal please! (I ask for this too much i know, so what lol)
TARS Dec 4, 2014 @ 4:03pm 
Originally posted by Brainlaag:
Originally posted by AngryHatter:
"Beautiful details" make for crummy games.
This is great because the focus is the gameplay and not the eyecandy.

Why not both? Unless all the developers are univerally talented and each one of them works on models, animations, code, textures, sound, GFX, etc. simultaniously (which is VERY unlikey), it's only beneficially letting the animators polish whatever details, while coders are churning out the direly needed fixes and tweaks.

^ This.
idkman Dec 4, 2014 @ 4:23pm 
I don't think there should be dropped mags. Magazines cost $30-$75. The idea of throwing something that expensive on the ground is a little odd. Other than that, I'm all in favor of better thrid-person animations.
Last edited by idkman; Dec 4, 2014 @ 4:24pm
tom blu Dec 4, 2014 @ 5:57pm 
TBH I really hope NWI just keep doing what they're doing. Improve gameplay. I couldn't care less about the reload animation. Insurgency has some of the best gameplay in an FPS. That's all that really matters.
Originally posted by Brainlaag:
Originally posted by AngryHatter:
"Beautiful details" make for crummy games.
This is great because the focus is the gameplay and not the eyecandy.

Why not both? Unless all the developers are univerally talented and each one of them works on models, animations, code, textures, sound, GFX, etc. simultaniously (which is VERY unlikey), it's only beneficial letting the animators polish whatever details, while coders are churning out the direly needed fixes and tweaks.

To me animations mean more than graphics, sounds and all the other stuff not directly related to the flow of the game.
Because a dev team of 4 or 5 people have only so many resources to allocate.
Why waste time on silly animations when real game issues exist?
Last edited by [57th] AngryHatter; Dec 4, 2014 @ 7:40pm
Reload animations require animators to do all those details for third person, its been done really well in RO2, I dont see the need for it in Ins because it still takes time.
AnotherDax Dec 4, 2014 @ 9:05pm 
Originally posted by AngryHatter:
Originally posted by Brainlaag:

Why not both? Unless all the developers are univerally talented and each one of them works on models, animations, code, textures, sound, GFX, etc. simultaniously (which is VERY unlikey), it's only beneficial letting the animators polish whatever details, while coders are churning out the direly needed fixes and tweaks.

To me animations mean more than graphics, sounds and all the other stuff not directly related to the flow of the game.
Because a dev team of 4 or 5 people have only so many resources to allocate.
Why waste time on silly animations when real game issues exist?

The ones they never seem to address or fix?
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Date Posted: Dec 4, 2014 @ 4:23am
Posts: 43