Reus
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flibitijibibo  [developer] Jan 9, 2014 @ 10:21am
[PSA] [Mac/Linux BETA] READ HERE FIRST!
First, an introduction: I am the Linux/Mac porter for Reus. I did the MonoGame-SDL2 ports that will eventually become the main Windows version of Reus. NOTE: Not an employee of Abbey Games, just a contractor! You may be familiar with my ports of FEZ, Rogue Legacy, Dust: AET, Escape Goat, Capsized, and other XNA games.

UPDATE (April 24, 2014): Before we continue, I want to make note of the `beta` branch available on Steam. If you open up the betas tab for Reus, you'll find "Protected beta". Don't mind this... it's not only open to everyone, but it has a build of Reus that is using upstream FNA, the new XNA4 reimplementation I'm releasing this year. Give this a try if you're experiencing problems with the current version!

The ports are mostly in BETA status, but so far there has only been one major crash and it has since been fixed, so what is left? Here's my own roadmap, for your convenience and to possibly help track anything I've missed:

- [FMOD] CRASH ON MONSOON: Still trying to diagnose if this is really FMOD. May just need to update the FMOD lib and audio content.

So far this is all I have on file. Resolved issues:

- [OSX] [LINUX] HANG ON EXIT: As of the latest Steam client beta (April 21) this is finally fixed!
- [OSX] [LINUX] EMPTY TEXTBOX: Resolved for some, but others are actually intentional! At this point, you should now assume that empty spaces are intentional.
- [OSX] [LINUX] FULLSCREEN ALT-TAB: Resolved by fixing IsActive state management
- [OSX] [LINUX] DOUBLE CLICK: This was resolved by... erm... adding it. Had done it in one place but not another. welp
- [LINUX] DEADLOCK: This was resolved by removing Parallel operations from Reus. This both fixed deadlocks and drastically improved performance for both platforms.
- [OSX] PERFORMANCE: This was resolved by switching to SGen for garbage collection. Stuttering audio and related problems should no longer exist, though the game is still graphically intensive.
- SDL CRASH: In the day 1 build there was a crash on SDL_SetSurfaceBlendMode, this was fixed and no revision on Steam has this bug.

Thanks in advance for your patience and support! We'll get this thing working well eventually!
Last edited by flibitijibibo; Apr 24, 2014 @ 12:05pm
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Showing 286-294 of 294 comments
Faalagorn Jan 8, 2017 @ 4:32pm 
Hm, seems the game works now without the beta branch. If it's stable enough, maybe you should tell developers to update the store page to list Mac and Linux icons, flibitijibibo :)?
Stranded Jan 9, 2017 @ 3:54am 
goood idea
Knusperwichtel Feb 25, 2017 @ 3:53am 
Please make Reus a IOS app PLEASE!!! :)
*Yuki* Feb 25, 2017 @ 3:59am 
Originally posted by Faalagorn:
Hm, seems the game works now without the beta branch. If it's stable enough, maybe you should tell developers to update the store page to list Mac and Linux icons, flibitijibibo :)?
not sure, if devs care about this game anymore. GoG version is outdated as hell, for example
Last edited by *Yuki*; Feb 25, 2017 @ 3:59am
flibitijibibo  [developer] May 19, 2017 @ 12:58pm 
I've just been told that Abbey Games will be pushing an update to Reus over the weekend.

In addition to the usual mainline fixes it also merges all of the branches into one, so the main devs are now building and uploading the Linux/Mac versions themselves. With this update, the Linux/Mac versions will no longer be hidden features and will be fully supported by the development team.

The update is supposed to roll out on Sunday at 10AM PDT, but if you want to try it out now, opt into the beta branch and report anything you find here, as usual. The beta branch will be set to default at the same time as the rest of the official Reus update.

DRM-free releases will likely ship after the update has calmed down, though I don't know when that is (probably whenever they send this off to Humble and GOG).

This thread is now unstickied, but feel free to discuss non-bug stuff here if you want. For bugs with the new version, check out this sticky: http://steamcommunity.com/app/222730/discussions/0/1290690926861102089/
Aoi Blue May 19, 2017 @ 1:33pm 
Glad to see this game get the much needed update. It's a decent game, and needed the spit and polish update it deserved that the developers had been promissing for some time.
*Yuki* May 19, 2017 @ 2:10pm 
Originally posted by flibitijibibo:
I've just been told that Abbey Games will be pushing an update to Reus over the weekend.

In addition to the usual mainline fixes it also merges all of the branches into one, so the main devs are now building and uploading the Linux/Mac versions themselves. With this update, the Linux/Mac versions will no longer be hidden features and will be fully supported by the development team.

The update is supposed to roll out on Sunday at 10AM PDT, but if you want to try it out now, opt into the beta branch and report anything you find here, as usual. The beta branch will be set to default at the same time as the rest of the official Reus update.

DRM-free releases will likely ship after the update has calmed down, though I don't know when that is (probably whenever they send this off to Humble and GOG).

This thread is now unstickied, but feel free to discuss non-bug stuff here if you want. For bugs with the new version, check out this sticky: http://steamcommunity.com/app/222730/discussions/0/1290690926861102089/
finnaly! Now I can re-add their next game into my wishlist, without feeling myself bad :D
Teodosio May 20, 2017 @ 4:04pm 
+1 for Freedom!
Dacke May 23, 2017 @ 5:43am 
great news!
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