Resident Evil Revelations

Resident Evil Revelations

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Amiculi May 17, 2013 @ 4:14am
Any word from the devs if the controls are getting fixed?
I've been holding off on both this and to see where the preorder bonuses end up. But the controls are the biggy. I assume not though, this forum seems to have mostly died since shortly after the demo.
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Showing 1-10 of 10 comments
Sharon May 17, 2013 @ 5:10am 
Yes, wbacon posted this a while ago:

Originally posted by wbacon:
Hi everyone,

To give you an update, demo feedback posted by many users over the past couple of days have been passed on to the development team in Japan. Rest assured that the team is keenly aware of your constructive feedback particularly around mouse control/sensitivity.

I cannot promise what, when, and how many these may get worked into an update; but they're currently consolidating feedback and will need to review them from a schedule, budget, and technical feasibility standpoint.

Just wanted to let everyone know that the development team is doing their best to provide an awesome Resident Evil experience, and they're very appreciative of your feedback - both good and bad.
Last edited by Sharon; May 17, 2013 @ 5:11am
WBacon  [developer] May 17, 2013 @ 8:37am 
Yes, the team is actively working on a patch to address the feedback community has given regarding mouse controls. Top priority on the fix list.

What they're looking to do is to add an option to toggle on/off aim assist and mouse acceleration. Not sure how the menu option will be presented, but the end goal is to give mouse users a more direct and neutral feel.
Ercan Kazaz May 17, 2013 @ 8:40am 
Originally posted by wbacon:
Yes, the team is actively working on a patch to address the feedback community has given regarding mouse controls. Top priority on the fix list.

What they're looking to do is to add an option to toggle on/off aim assist and mouse acceleration. Not sure how the menu option will be presented, but the end goal is to give mouse users a more direct and neutral feel.

Great, thanks. I hope you listen fans feedback of the game's price too $50 is so much. But there is nothing you can do about this right now sadly. :(
MaverickHL May 17, 2013 @ 8:46am 
Development does fixes. It is Capcom's marketing and sales division that most likely handles pricing. Let's be honest, the price is the same for all platforms, so asking for a price drop would entail equal drops on all platform. I would have to check other forums (PS3, 360, etc..) and see if they are complaining about the price.

The other factor in the cost is development on multiple platforms (time and effort of the development team to code in 3 different platforms, testing etc..) I am sure the cost is pretty justified for that type of work especially when porting from the 3DS.
Last edited by MaverickHL; May 17, 2013 @ 8:48am
Ercan Kazaz May 17, 2013 @ 8:52am 
Originally posted by MaverickHL:
Development does fixes. It is Capcom's marketing and sales division that most likely handles pricing. Let's be honest, the price is the same for all platforms, so asking for a price drop would entail equal drops on all platform. I would have to check other forums (PS3, 360, etc..) and see if they are complaining about the price.

All console games are already $60. I don't know what RE:R's price on consoles but if it is $50 like PC that is good for them. But on PC, this price is high. I can understand $40 but $50 for an old game just with high resolutions, it is not fair. Just look Brutal Legend, Resident Evil 6, Alan Wake and other examples. They came to PC but with fair price. RE6's price was also very fair. With releasing digital game you are not spending case money, shipping money etc. Only Steam takes the cut.

Capcom must thought about this, I don't who is working on their marketing department but that is really bad pricing policy for PC. I hope he/she will understand his/her mistake for later Capcom games on PC.
Last edited by Ercan Kazaz; May 17, 2013 @ 8:54am
MaverickHL May 17, 2013 @ 9:05am 
Originally posted by Ercan Kazaz:
Originally posted by MaverickHL:
Development does fixes. It is Capcom's marketing and sales division that most likely handles pricing. Let's be honest, the price is the same for all platforms, so asking for a price drop would entail equal drops on all platform. I would have to check other forums (PS3, 360, etc..) and see if they are complaining about the price.

All console games are already $60. I don't know what RE:R's price on consoles but if it is $50 like PC that is good for them. But on PC, this price is high. I can understand $40 but $50 for an old game just with high resolutions, it is not fair. Just look Brutal Legend, Resident Evil 6, Alan Wake and other examples. They came to PC but with fair price. RE6's price was also very fair. With releasing digital game you are not spending case money, shipping money etc. Only Steam takes the cut.

It is $50 across the board, and I do understand where you are coming from but those are the prices set. Objectively, let us look at another title, Bioshock Infinity which currently on Steam for $59.99 (the same price for other consoles). Let us eliminate all pre-order bonus tied to that game from all platforms, and now objectively, what would make me as user buy Bioshock Infinity on Steam? It is still $60 and is more expensive than RE:R, should not this be priced at $40 or $50 since it is a digital version? Or is it because the PC version considered the "superior" version because it can push the graphics to the limits compared to the console hence justifying the price?

Does this apply to RE:R? I can't say because I did not do a graphical compare between consoles vs. PC to give an opinion on it. In the end the marketing and sales teams of game companies set the prices to be equivalent for all regardless of distribution method or bonuses. If people want deals and discounts they will do their best to get them (GMG as an example).
Last edited by MaverickHL; May 17, 2013 @ 9:08am
Strid May 17, 2013 @ 11:07am 
Originally posted by wbacon:
Yes, the team is actively working on a patch to address the feedback community has given regarding mouse controls. Top priority on the fix list.

What they're looking to do is to add an option to toggle on/off aim assist and mouse acceleration. Not sure how the menu option will be presented, but the end goal is to give mouse users a more direct and neutral feel.

Something about this should be stickied - it's a pretty big deal.
rav3n May 17, 2013 @ 11:26am 
yup it's pretty cool that they've listened feedback from the community and are actually trying to do something about it
DirtyHoeTel May 17, 2013 @ 12:16pm 
so its basicly a port they will give us on pc...
Amiculi May 17, 2013 @ 12:43pm 
That's good news that they're working on it but it would be nice to know just how well improved it'll be. As is the game is unplayable for the PC user without proprioception issues.

I have a feeling that even with target assist and mouse acceleration disabled it'll still be kind of goofy, but it's so hard to sell since those two features are so aggressive currently that it may as well just ignore your input altogether sometimes.

I doubt it'll happen but maybe we'll be lucky and the patch will hit both before release and apply to the demo but I find that highly unlikely. It'll probably be well after release.

Normally in these situations I'd wait to see where the preorder bonus goes, if it hits tier 3 I'd buy the game as a gift and sit on it to see what people say about the patch and claim it or trade it/refund it accordingly. This is the first time I've been iffy on even doing that.
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Date Posted: May 17, 2013 @ 4:14am
Posts: 10