Project Borealis: Prologue

Project Borealis: Prologue

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VR Support?
Are there any plans for a PCVR Support?
Originally posted by mastercoms:
We put in default VR controller bindings entirely untested to facilitate the community, but I would not know how to launch with VR and such, even unofficially. We don't have plans to support it further.
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You can likely use Praydog's UEVR injector.
The author of this thread has indicated that this post answers the original topic.
Nov 10, 2024 @ 7:03pm 
We put in default VR controller bindings entirely untested to facilitate the community, but I would not know how to launch with VR and such, even unofficially. We don't have plans to support it further.
This should run just fine with Praydog's Unreal Engine Injector, no reason why it shouldn't. I just beat Wukong and Silent Hill 2 entirely in vr with a decent 2500 res per eye @ 90fps. The vr landscape has changed dramatically over the last year, hopefully people's notions of what vr is capable of follows suit. To the dev - Thank you for including the vr bindings, your game is already on the uevr Discord with a good amount of interest. I know we're a small crowd, but ever growing and very appreciative.
Originally posted by mastercoms:
We put in default VR controller bindings entirely untested to facilitate the community, but I would not know how to launch with VR and such, even unofficially. We don't have plans to support it further.

i cant even play 60 fps, how can i optimize the game? i have a decent pc. others games from this engine runs smooth for me and they look as good as this game.
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