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Zgłoś problem z tłumaczeniem
That being said, OpenAL seems to be installed and working, but I'm not sure how to test it. Config file seems to be stock, all settings are commented out(which should give them the defaults).
Here's a complete Sam3.log file I just made. I:
1. Started the game,
2. Watched the intro movies(played file, no audio)
3. Started a new game -> Campaign -> Summer in Cairo
4. Watched the intro for that as well, until Sam wakes up after crashing through the building roof and you are able to move.
5. Quitted the game.
http://pastebin.com/kT6qz79q
I'm running OpenAL 1.14 I believe.
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Speaking of which, another minor issue you might be able to offer advice on:
If I have the 'max 3d rendering mpix' setting set to something less than whatever resolution I am trying to display, I just get a black screen where any 3D should be - hitting esc and bringing up the menu works fine. Overlay/HUD also displays.
If I put it in windowed mode and make the window smaller than that mpix setting, it'll display fine. As soon as I scale the window larger, it black screens again and sometimes crashes.
I'm guessing something to do with scaling the 3d or adding black boxes around it isn't working?
Once I set the mpix setting to "unlimited" I had no issues with black screening, but it was seriously confusing at first.
Thanks,
-Rob
Here's my glxinfo output: http://pastebin.com/EwCRPdTZ
As far as my audio problem, I didn't see anything error-like, so I thought OpenAL might be working, just sending the audio data to an incorrect card/port.
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Looks like I found a workaround:
There is a file named ~/.alsoftrc which has the user-specific OpenAL configuration.
If I changed it to use ALSA instead of Pulse by default, it works.