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Issue Report: V Sync behaving different than on Windows

we all know that Valve has influenced Linux graphics driver development a lot in the past in a good way. Thanks for that!

During my Serious Sam 3 testing I have noticed that for my GTX 580 the 310.19 NVIDIA driver is missing a feature which the latest windows driver has, that is heavily impacting gaming performance called "adaptive V Sync".

On Linux and a monitor with 60 Hz refresh rate the game (or any game basically) will always try to display either 30 FPS when you are below 60 FPS output or of course 60 FPS when the card would drive it way beyond that. The goal is to have the frames always aligned with the refresh rate to eliminate screen tearing.

The problem with that is
1. it doesn't do a good job at this, because you will see tearing when it is capped at 30 FPS
2. when you would normally have around 50 FPS average, it will get reduced to 30 FPS which is a noticeable difference in first person shooters and it will change between 60 and 30 quite often when the graphics load changes during gameplay which is noticeable to the player.

So any person would rather have a >30 but <60 FPS average than 30 FPS when you'll get some tearing eitherway. If you have > 60 FPS all the time enabling V Sync in Linux is not an issue. You'll have fluid 60 FPS gameplay and no tearing. This is the case in TF2 where I get between 200 and 300 FPS.

So what does the the Windows driver do different? It just limits everything over 60 FPS to prevent tearing but doesn't limit performance when below 60 FPS so you won't have frequent FPS jumps from 30 to 60 which cause stuttering.

I believe not a lot of people will think about if they are better off without V Sync the way it is now when they play a game. On Windows there is really no reason not to not enable V Sync.
But when they do it on Linux, they might feel their gaming experience being worse than it needs to be and this affects all games.

A demonstation of this with videos can be found here:

So I would appreaciate it if Valve could talk with Nvidia about that.

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1-7 / 7 のコメントを表示
Short version: Nvidia should implement adaptive vsync in Linux. I agree, it's a great feature in Windows. Not really a 'problem' with their Linux vsync implementation though, as it's operating as vsync should... they just need to bring more of their advanced features over to Linux.
It should not be that hard to implement I guess and it would help a great deal on all games. Sounds like something the next driver release should have in my opinion.
i also have this. 560 ti. 3.10
AlenL 2012年11月28日 21時44分 
If it is a general nvidia problem, it would be better to report it in the Steam fir Linux message board. Nvidia devs are more likely to see it there.
My thoughts were that if Valve turns to NVIDIA with this it carrys more weight than when one of us little guys asks them directly.
AlenL 2012年11月29日 10時30分 
Hm. I thought this was in a SS3 forum. Hence my comment above. Either a mod moved it, or I just mixed it up. Ignore the comment anyway, as it is in a Linux forum now. :)
Just for everyone who might end up reading this thread. This seems to be fixed soon. There is adaptive VSync but SS3 would need an option do enable it if I understand it correctly but Nvidia wants to implement an "application override" setting in the control panel.
最近の変更はblackout24が行いました; 2012年12月12日 12時54分
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Steam for Linux > Limited Beta > トピックの詳細
投稿日: 2012年11月25日 13時00分
投稿数: 7