inloggen
|
taal
Български (Bulgaars)
čeština (Tsjechisch)
Dansk (Deens)
English (Engels)
Suomi (Fins)
Français (Frans)
Deutsch (Duits)
Ελληνικά (Grieks)
Magyar (Hongaars)
Italiano (Italiaans)
日本語 (Japans)
한국어 (Koreaans)
Norsk (Noors)
Polski (Pools)
Português (Portugees)
Português-Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
简体中文 (Chinees, vereenvoudigd)
Español (Spaans)
Svenska (Zweeds)
繁體中文 (Chinees, traditioneel)
ไทย (Thai)
Türkçe (Turks)
Українська (Oekraïens)
Help ons Steam te vertalen
My soundcard is audio chip on motherboard "Advanced Micro Devices [AMD] nee ATI SBx00 Azalia (Intel HDA)" (from lspci). The Azalia chip has other similar problems with PulseAudio and software like VLC or Skype. I guess the main problem comes from PulseAudio but the fact that it happens on Darwinia Steam and not Darwinia non-Steam makes me think that it also depends on obsolete libraries packed with the game.
A bit off-topic: I've seen similar problems (not sound issues but e.g. error messages preventing gamges to run) happen on non-Steam games when they had a libSDL embedded, that would get fixed when removing it. So I guess there are some builds of the library widely used by developers that have problems (too old libs?).
Could the devs check which version of the SDL library is embedded with Darwinia and Uplink (probably DEFCON too but currently it doesn't install anything) and eventually update it?