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Steam for Linux > Limited Beta > Téma részletei
Issue Report: TF2 Servers with certain mods cause game to crash
When loading servers which have certain mods installed, the game will download all the content from the servers, but will instantly crash at the "Sending client information..." message. The crash is complete, and will kill the TF2 process, requiring a restart of the game.

List of mods known to cause crashes:
Zombie Fortress

List of mods known to work without error:
ZOMBIEMOD (A zombie mod ported from CSS)
Death Run

Attempt to join a server that is using a mod known to cause crashes.

System Information
Processor Information: Vendor: GenuineIntel Speed: 3426 Mhz 4 logical processors 4 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Supported Network Information: Network Speed: Operating System Version: Ubuntu 12.04.1 LTS (64 bit) Kernel Name: Linux Kernel Version: 3.2.0-32-generic X Server vendor: The X.Org Foundation X Server release: 11103000 Video Card: Driver: NVIDIA Corporation GeForce GTX 570/PCIe/SSE2 Driver Version: 4.3.0 NVIDIA 310.14 Desktop Color Depth: 24 bits per pixel Monitor Refresh Rate: 60 Hz VendorID: 0x10de DeviceID: 0x1081 Number of Monitors: 2 Number of Logical Video Cards: 1 Primary Display Resolution: 1920 x 1080 Desktop Resolution: 3360 x 1080 Primary Display Size: 20.08" x 11.30" (23.03" diag) 51.0cm x 28.7cm (58.5cm diag) Primary Bus: PCI Express 16x Primary VRAM: 1279 MB Supported MSAA Modes: 2x 4x 8x 16x Sound card: Audio device: Memory: RAM: 7983 Mb Miscellaneous: UI Language: English Microphone: Not set Total Hard Disk Space Available: 60098 Mb Largest Free Hard Disk Block: 34388 Mb Installed software:
Legutóbb szerkesztette: jengajam2; 2012. nov. 16., 20:43
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I have the same issue.

This happened me in this server:

Game update: AppID 440 "Team Fortress 2", ProcID 4820, IP
Uploading dump (in-process) [proxy '']
success = yes
response: CrashID=bp-52ad53b1-900b-4929-baea-682322121125

/home/megact/Steam/SteamApps/megact/Team Fortress 2/ línea 72: 4820 Violación de segmento (`core' generado) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
Game removed: AppID 440 "Team Fortress 2", ProcID 4820
Generating new string page texture 160: 256x256, total string texture memory is 2,27 MB
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully

Información sobre el procesador:
Fabricante: GenuineIntel
Velocidad: 2661 Mhz
Procesadores lógicos 4
Procesadores físicos 4
HyperThreading: No compatible
FCMOV: Compatible
SSE2: Compatible
SSE3: Compatible
SSSE3: Compatible
SSE4a: No compatible
SSE41: Compatible
SSE42: Compatible

Información sobre la red:
Velocidad de la red:

Versión de Windows:
Ubuntu 12.04.1 LTS (64 bits)
Nombre de kernel: Linux
Versión de kernel: 3.2.0-33-generic
Editor de X Server: The X.Org Foundation
Versión de X Server: 11103000

Tarjeta de vídeo:
Controlador: NVIDIA Corporation GeForce GTS 450/PCIe/SSE2

Versión de controlador: 4.3.0 NVIDIA 310.14
Densidad de color del escritorio: 24 bits por píxel
Frecuencia de actualización del monitor: 60 Hz
Identificador del fabricante: 0x10de
Identificador del dispositivo: 0xdc4
Número de monitores: 1
Número de tarjetas de vídeo lógicas: 1
Resolución de pantalla principal: 1920 x 1080
Resolución de escritorio: 1920 x 1080
Tamaño de pantalla principal: 20,08" x 11,42" (23,07" diag)
51,0cm x 29,0cm (58,6cm diag)
Bus principal: PCI Express 16x
Memoria VRAM principal: 1023 MB
Modos MSAA compatibles: 2x 4x 8x 16x

Tarjeta de sonido:
Dispositivo de sonido: Realtek ALC889

RAM: 7982 Mb

Idioma de la IU: Español
Micrófono: Not set
Espacio total en disco disponible: 56578 MB
Bloque libre más grande en el disco: 16155 MB

Software Instalado:

You can add to working: vs Saxton Hale

and not working: Freak Fortress 2 (a mod of vs Saxton hale Mod xD)

I've deleted the other thread.
Legutóbb szerkesztette: MeGA-ct; 2012. nov. 26., 6:30
This crash id: 52ad53b1-900b-4929-baea-682322121125

crashed in the below code - the pthread_create() failed. Can someone get this to happen in a debugger and do "info threads" and see how many threads are running here?

#elif defined(POSIX)
pthread_t tid;
int ret = pthread_create(&tid, NULL, ThreadProcConvert, new ThreadProcInfo_t( pfnThread, pParam ) );
if ( ret )
// There are only PTHREAD_THREADS_MAX number of threads, and we're probably leaking handles if ret == EAGAIN here?
Error( "CreateSimpleThread: pthread_create failed. Someone not calling pthread_detach() or pthread_join. Ret:%d\n", ret );

Ok - found it. We were creating threads like crazy in the 'fast' download code and not calling pthread_detach() on them...
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Steam for Linux > Limited Beta > Téma részletei
Közzétéve: 2012. nov. 16., 20:40
Hozzászólások: 3