iniciar sessão
|
idioma
Български (Búlgaro)
čeština (Tcheco)
Dansk (Dinamarquês)
Nederlands (Holandês)
English (Inglês)
Suomi (Finlandês)
Français (Francês)
Deutsch (Alemão)
Ελληνικά (Grego)
Magyar (Húngaro)
Italiano (Italiano)
日本語 (Japonês)
한국어 (Coreano)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
简体中文 (Chinês Simplificado)
Español (Espanhol)
Svenska (Sueco)
繁體中文 (Chinês Tradicional)
ไทย (Tailandês)
Türkçe (Turco)
Українська (Ucraniano)
Ajude-nos a traduzir o Steam
Supporting PulseAudio is one thing, but it's a little odd for a program to depend on PulseAudio.
Others question is how it works in Ubuntu? It also uses Pulse?
This means that sound must work only with PulseAudio.
export SDL_AUDIODRIVER=alsa
And let me know if that works? Thanks!
SDLAUDIO: SDL_InitSubSystem(SDL_INIT_AUDIO) failed: Audio target 'alsa' not available
Running Arch x64, no Pulseaudio, only Alsa.
Or, perhaps more relevant:
Whether these directories would be accessible by SDL, I can't say, since I'm not familiar with SDL. Though, since the directories are pretty standard directories, I would assume they're available.
For ALSA it will not work because it uses pulseaudio, but when use
Sound works, off course on system with pulseaudio installed.
Thank you.
2. add after #! line this
3. Save file and restart Steam.
To get sound it must be 'pulseaudio'.
Update: installing pulseaudio solves that problem