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Ajută-ne să traducem Steam
When executing Trine2 via trine2_bin_starter.sh it runs smoothly, but when I try:
pawel@neuroglia:~/.local/share/Steam/SteamApps/common/Trine 2$ optirun -v bin/trine2_bin_starter.sh
[ 5842.691620] [INFO]Response: Yes. X is active.
[ 5842.691695] [INFO]Running application through vglrun.
pawel@neuroglia:~/.local/share/Steam/SteamApps/common/Trine 2$ nohup: redirecting stderr to stdout
And nothing happens next, there is no running trine when I
pawel@neuroglia:~/.local/share/Steam/SteamApps/common/Trine 2$ ps aux | grep trine
My card is
01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [GeForce GT 540M] (rev ff)
UPDATE:
Works perfectly with primusrun.
As a sidenote, I've encountered a very strange slowdown issue with fullscreen resolutions on my Zenbook UX32VD (HD 4000 + nVidia 620M, openSUSE Tumbleweed with Mesa 9, intel 2.20.15, nVidia blob 310.19), if you also have it, see the following issue discussion[github.com] in Primus' GutHub repo with a possible workaround. Still can't put my finger on what actually causes it.
When using Primus and in fullscreen (as most games) on my Zenbook, changing the fullscreen resolution doesn't affect at all FPS as it should, as the Intel card still has to render a texture with the same amount of pixels as before (1920x1080 in that case). No idea why, but stopping texture tiling using .drirc helps a bit, for instance Trine 2 in fullscreen 1280x720 jumps from ~25 to ~35-40 FPS (on menu screen).
To try this, create ~/.drirc containing:
Do have in mind that such configuration affects Intel video texture tiling in all applications.