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Rapporter et problem med oversettelse
Well, for a FOSS project I'd do this instantly, but for a non-FOSS project, I'd wait for some message from the devs like "We're happy to apply any such patches and help would be welcome."
Furthermore, some of the issues are just fundamental and don't only apply to the editable launcher script, but also to other parts of the application which are only available as binary (such as putting content to /usr/bin…).
If everyone cared as much about software quality as you do, we'd still live in the technical stone-age… :)
I find playing games through their client and finding bugs is more useful than nit-picking the way something is coded. And I would rather the developers focus on the stuff that is actually broken than the stuff that isn't pretty.
My understanding is that I am not on the coding team for Steam. I'll let them decide the style they want to write their code in. I'll just find bugs and post about them while playing awesome games and using an awesome steam client. :-p
Maybe with the "not so elegant" bit, but even with that it's still all valid criticisms. If you supply something as a .deb those files distributed as the .deb should be handled by the package manager. I don't agree that nothing should go in /bin that isn't handled by dpkg but if you use it to put it there it should handle updating those parts. Even if they don't want to add this to the repos or a ppa they could just download the deb and launch the package manager to install it.
And my understanding is that testers who can pinpoint problems are golden. Much better than the "this breaks sometimes, don't know what I do what makes it happens or what else on my system my be interfering or missing."
Furthermore, OP's feedback is constructive where it can be - this is exactly the kind of beta-tester Valve (or any other company, really) can never get enough of.
Having said that, here are my comments/opinions on the points in the post:
1) Files in /usr/bin : This is a beta. I believe that the final Steam for Linux would be available via ubuntu's package manager, and would handle things differently than it is now. As of now, I think their focus isn't about how to do things the linux way, but to get things working on linux.
2) The use of gksudo : Again, this is an early beta. They chose Ubuntu for a reason. It makes things easier for them if they don't have to concentrate on secondary stuff like supporting various Desktop Environments (such as KDE). They might handle this later.
3) Elegance of bash code : Elegance is often a matter of opinion, though your points seem to be about performance and error-prone shell scripting, in which case, it's just lazy code. I think Valve would welcome your suggestions if you contact them directly.
I really do hope it's just a beta thing.
In an application that will evolve a lot like Steam code quality is very important because if the code is a mess just to make the thing run when you have to change something everything break apart and you have to recode everything.
Also you don't want an update of your system breaking Steam, so Steam as to follow important rules that all Linux applications have to follow like not using anything deprecated and not making assumptions on some system configurations if they can change.