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번역 관련 문제 보고
But if you use Nvidia 3d but instead of Masking 1 eye at a time and display 1 frame per eye.
You give half the frames to each player and activate the glasses of that player. No 3d effect, but each player would be able to see his picture properly on the same Tv.
Using the native resolution (e.g. 1920x1080) of the TV, you can easily send one picture on odd lines, the other one on even lines. By rendering a "left/right" splitscreen into a 3840x540 buffer, and then changing the size to 1920x1080 while keeping the buffer memory, you can get that output without loss of performance.
Using the Stereo 3D extension would also work of course, but it's not supported on Linux, except for Quadro cards.
@Thor, got one of those too. That works already, but you get the wrong aspect ratio, and fullscreen video sequences in e.g. SS3 get corrupted.