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Due to how package managers work, arch should pull in all the dependencies.
Maybe try
sudo pacman -S steam-native-runtime
(Tho i think it doesn't pull in ALL the required graphics drivers. Still have to install all of them by hand)
Steam might not be compatible with Arch directly.
Its more for Fedora, Debian, etc.
Might need to recompile the kernal too...
But uh...
That should get you started on Arch...
I recommend a Linux Administrators course for any Linux OS Admin/User.
" Linux Bible " < look that up.
-Stealth
Why would you need a custom kernel for that?
Btw, the only officially supported distro is still just Ubuntu lts, so Debian and Fedora technically still aren't compatible with it.
From what i know, the maintainer of the arch package just takes the .deb package, extracts it, repackages it as a tar ball for pacman and then make dependencies for it to run.
Tho this shouldn't have anything to do with a custom kernel.
https://help.steampowered.com/en/faqs/view/1114-3F74-0B8A-B784
I normally use Manjaro KDE and Manjaro is Arch too.
I already enabled multilib and I also installed steam-native-runtime....
Now I tried to start the game directly and it worked! (without .../run.sh)
Does Anyone know a fix for this? It seems to be an wrong environment variable...
I am installing another game for trying, maybe it is only a problem of Loop Hero:
https://www.gog.com/forum/loop_hero/error_while_loading_shared_libraries
(# export LD_LIBRARY_PATH="./assets/linuxlibs/:$LD_LIBRARY_PATH:/usr/lib" didn`t work)
changing LD_LIBARY_PATH to "/usr/lib/" worked for me.
Hopefully L4D2 will not cause any trouble.. :D
The missing libaries were installed during installation of steam-native-runtime. I don't find any missing libaries now!
So there were two things: the missing libaries and the bug of Loop Hero!
I know this thread is a year old already, but my Steam installation didn't launch since a few days because of missing libraries and installing steam-native-runtime fixed it for me. Thanks!