Steam for Linux

Steam for Linux

Pierre-Loup Apr 3, 2018 @ 4:25pm
SteamOS, Linux, and Steam Machines
We've noticed that what started out as a routine cleanup of the Steam Store navigation turned into a story about the delisting of Steam Machines. That section of the Steam Store is still available, but was removed from the main navigation bar based on user traffic. Given that this change has sparked a lot of interest, we thought it'd make sense to address some of the points we've seen people take away from it.

While it's true Steam Machines aren't exactly flying off the shelves, our reasons for striving towards a competitive and open gaming platform haven't significantly changed. We're still working hard on making Linux operating systems a great place for gaming and applications. We think it will ultimately result in a better experience for developers and customers alike, including those not on Steam.

Through the Steam Machine initiative, we've learned quite a bit about the state of the Linux ecosystem for real-world game developers out there. We've taken a lot of feedback and have been heads-down on addressing the shortcomings we observed. We think an important part of that effort is our ongoing investment in making Vulkan a competitive and well-supported graphics API, as well as making sure it has first-class support on Linux platforms.

Recently we announced Vulkan availability for macOS and iOS, adding to its existing availability for Windows and Linux. We also rolled out Steam Shader Pre-Caching, which will let users of Vulkan-based applications skip shader compilation on their local machine, significantly improving initial load times and reducing overall runtime stuttering in comparison with other APIs. We'll be talking more about Shader Pre-Caching in the coming months as the system matures.

At the same time, we're continuing to invest significant resources in supporting the Vulkan ecosystem, tooling and driver efforts. We also have other Linux initiatives in the pipe that we're not quite ready to talk about yet; SteamOS will continue to be our medium to deliver these improvements to our customers, and we think they will ultimately benefit the Linux ecosystem at large.

In general, and if you have any questions or feedback on the topics above, feel free to reach out to me at pgriffais@valvesoftware.com.

Thanks!
- Pierre-Loup
Last edited by Pierre-Loup; Apr 3, 2018 @ 4:25pm
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Showing 16-30 of 293 comments
north_ranger Apr 3, 2018 @ 6:57pm 
To everyone at Valve that helps enable and develop for the Linux platform: many thanks. I appreciate Linux as the best environment to getting work done, and I appreciate Valve for also helping it to become the best place to develop games. The combination of the two is all the better. Thanks again!
Nevertheless Apr 3, 2018 @ 7:22pm 
Thank you very much for reassuring! A big, big thank you for keeping the dream of a widely supported truely open gaming platform alive!
Beer Apr 3, 2018 @ 7:24pm 
Thank you Pierre! That was a really great response. Lots of information and detail. It's nice to see folks from Valve reaching out to the community like this. Keep up the great work and thanks again.
Last edited by Beer; Apr 3, 2018 @ 7:36pm
Dekonega Apr 3, 2018 @ 7:27pm 
Thank you very much for the GNU/Linux support!
elbuglione Apr 3, 2018 @ 7:49pm 
Just return to your steps, launch SteamBox.
Wait for the generation PS5/XBoxTwo and release SteamBox with SteamOS. specifications/prices similar to those of PlayStation5.

And, if you want to appear on the scene, you have to release HL3 in temporary exclusive.

Only then, sit and wait for the rain of money.
Thorlord Apr 3, 2018 @ 7:55pm 
I'm relieved to see that Steam OS is still getting focus. The current state of Steam Machines doesn't concern me too much. What was offered initially wasn't really that appealing.
But there are upcoming projects that are looking to focus on Steam on Linux and Steam OS (such as the portable SmachZ) that I hope can come to the gaming market with a stronger Steam OS thanks to the work you've done here.
As SteamOS grows, the viability of it grows as well. Keep up the good work.
demizer Apr 3, 2018 @ 8:03pm 
I just want to chime in here and say thanks for supporting Free Software and Open Source! I really like Steam OS and am glad work on it continues. I also particularly enjoy the Steam Link + Steam Controller. Even though the Steam Machines were not a hit, everything else has been great! Keep up the excellent work!
DarkMavrik Apr 3, 2018 @ 8:10pm 
Thanks for Supporting Open source, built a new Ryzen system and refused to touch Windows 10, now I can still game.:tgrin:
Angelo Apr 3, 2018 @ 8:12pm 
Good news, thank you for your support and feedback!!
PhrostB Apr 3, 2018 @ 8:16pm 
can you remind capcom to upload that SF5 port they promised us years ago? https://steamcommunity.com/app/310950/discussions/0/405692758708464808/
psalmist Apr 3, 2018 @ 8:28pm 
Thanks Valve. Hoping to continue to see wonderful things from y'all. :)
TemplarGR Apr 3, 2018 @ 8:29pm 
As a Linux user (with an AMD GPU), i want to thank you for your support and all the work you have done on the opensource AMD drivers. It is so important that big companies like Valve do the right thing and support openness and freedom and allows us to break free from Windows vendor lock-in.
Photo Apr 3, 2018 @ 8:42pm 
really cool stuff, I'm sure steam machines still have potential. Intel's nuc's look good with their . Maybe a Tesla-esque approach of starting at low-volume high-quality hardware and deriving from that
Last edited by Photo; Apr 3, 2018 @ 8:49pm
thöni Apr 3, 2018 @ 8:54pm 
People may not understand or care about this things but in the long run, in the future this will pay of and it will benefit us all, thank you valve :cupup:
Last edited by thöni; Apr 3, 2018 @ 8:55pm
le bro Apr 3, 2018 @ 9:00pm 
Noice! *nix FTW! :happygoo:
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Date Posted: Apr 3, 2018 @ 4:25pm
Posts: 293