Age of Empires II (2013)

Age of Empires II (2013)

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onfire55 Dec 4, 2017 @ 2:27pm
Patch Notes - 5.6 (Live) Discussion
Patch 5.6 is now Live! Thank you to everyone who participated and played multiplayer games in the Open Beta. We really appreciate your dedication and insight, it is essential to ensuring we're ready for live release!

As always, we will continue to monitor the forums and we look forward to hearing your feedback in this discussion thread!

Below are the issues that have been addressed:

General Community Bug Fixes:
  • Main menu titles no longer disappears after changing languages
  • Main menu help text is now displayed correctly
  • History screen scroll bars are now aligned correctly
  • History screen text is no longer cut off by the scroll bar for some languages
  • Credits screen background images now cycle correctly
  • Lobby Browser now displays ranked games correctly
  • Custom campaigns are now sorted alphabetically in the campaign menu
  • NOMODS launch option no longer skips the intro video

Campaign Improvements:
  • Main menu music now correctly fades out when advancing to the campaign menu
  • Campaign menu buttons now play the correct audio sfx
  • Campaign help text and highlights are now consistent
  • El Cid 1 monks should no longer take the players relic
  • Francisco de Almeida 1 scout panel text should no longer be cut off
  • Holding escape while pressing ok to start a custom campaign should no longer crash
Editor Improvements:
  • Testing a scenario after deleting a garrisoned unit should no longer crash
  • Enabling unique player colors is now less confusing
  • Changing a player in trigger conditions no longer resets other lists in the trigger
  • Changing the players starting age and civilization no longer disables imperial age units
  • Scroll bars no longer appear on top of dropdown lists
  • Researching any technology while units have modified HP / AP now functions correctly
  • Mini-map is no longer cut off by the edge of the screen
  • AI tribe names no longer persist in other game modes
  • Setting max teams no longer gets incremented by 1 in the lobby
  • Setting max teams no longer prevents right click cycling in lobby
  • Disabled items now transfer correctly when players change colors in the lobby
  • Arrow keys now function correctly on the save menus
  • Modifying scenario dependencies should no longer create a corrupted file if it fails

Gameplay Improvements:
  • Treaty games now display a countdown timer
  • Treaty countdown timer now displays a warning message
  • Treaty 1-minute-left warning sound should now play
  • Imperial Skirmisher and Elite Genitour are now available in Imperial Age scenarios
  • Huskarls trained from castle and barracks can now be selected together
  • Mirror civ option now functions correctly with co-op
  • Tech tree hotkey button now functions correctly when pressing escape
  • Tech tree tile should no longer crash when drag clicking
  • Tech tree embedded techs should no longer have alignment issues
  • Tech tree unit names no longer appear to be cut off in Simplified Chinese
  • Same units created from different buildings can now be grouped correctly
  • Idle AI monks should now attempt to retrieve relics
  • Neutral and enemy stance descriptions are no longer cut off
  • Market buttons should now be easier to read
  • Terrain sound effects should now play correctly
  • Recorded game UI button help text is now displayed correctly
  • Post-game research percentage should now be more accurate
  • Post-game mvp ribbons should now display correctly for each team
  • Post-game co-op scores should now display correctly
  • Data restrictions now fixed for Water Nomad, Sandbank and Pacific Islands

Mod Manager Improvements:
  • Buttons will now appear disabled when players have no mods installed
  • Mod manger title is no longer cut off
  • Lobby Brower filter now enables searching for modded datasets
  • Modded datasets now use the cog icon in all drop downs
  • Updating your published mods now remembers the published description
  • Converting an Expansions Scenario to Base no longer hides units incorrectly
Last edited by onfire55; Dec 4, 2017 @ 2:32pm
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Showing 1-15 of 118 comments
Laptop Dec 4, 2017 @ 2:30pm 
Nice to see this finally released! Hope there will still be further patches to come in the future...
Last edited by Laptop; Dec 4, 2017 @ 2:30pm
SlyCooperFan1 Dec 4, 2017 @ 2:33pm 
AFAIK, you still haven't responded to questions about AoE II HD's future when AoE II DE is released on the Windows 10 Store. Can we continue to expect more of these patches, will this version of the game still be sold along with its DLC, and will its multiplayer still function after AoE II DE is released?
IamJeo Dec 4, 2017 @ 2:34pm 
nice, long time no siege
Laptop Dec 4, 2017 @ 2:36pm 
Originally posted by SlyCooperFan1:
AFAIK, you still haven't responded to questions about AoE II HD's future when AoE II DE is released on the Windows 10 Store. Can we continue to expect more of these patches, will this version of the game still be sold along with its DLC, and will its multiplayer still function after AoE II DE is released?
This is for Microsoft to do, not the developers.
Ultimate47 Dec 4, 2017 @ 2:51pm 
Yayyy, its finally here, it sure has taken a while, but so happy we finally got the patch this year still :)
Spaghettino Dec 4, 2017 @ 2:55pm 
I still have a problem in map editors. When I change the AI of the map (set on default to coastal) and save the map, it changes back to the default one not saving the one I selected. I got a video showing this:
kequilla Dec 4, 2017 @ 3:03pm 
I was hoping for pathing improvements, but those are good too.
lbertolotti Dec 4, 2017 @ 3:46pm 
Why is my "Validating subscriptions" window not closing?
Photon Rider Dec 4, 2017 @ 4:20pm 
Nice job! One thing: on the editor cannot be created gaia objects through triggers, can this be solved? Thanks for all your hard work!
harooooo Dec 4, 2017 @ 4:30pm 
some balance suggestions:

make the Inca’s Llama bonus work on nomad starts as well
Replace useless inca farm team bonus with smth useful

Give koreans back their +1 range on mangonels team bonus, if not as a team bonus then at least as a civ only bonus maybe

Make some change to the vietnamese! (both Unique Techs are worthless, average early game, average late game)

Replace the Persian castle tech - Boiling Oil - with something useful.
Replace the Saracen castle tech - Madrasah - to something more useful

Japanese team bonus from +2 galley LOS to +2 all war ships LOS ( helps get ♥♥♥♥ back in meta by a bit, because fire galleys are now the thing )

Last edited by harooooo; Dec 5, 2017 @ 5:47am
Dec 4, 2017 @ 5:08pm 
please, resolve the zoom'in resolution issue, otherwise i have to delete the game and tell my friends don't buy it. it must be not that hard, and we can play it as its was past on our laptops
Spaghettino Dec 4, 2017 @ 6:03pm 
LOL cisupark
flypatch Dec 4, 2017 @ 6:48pm 
my friend and I were trying to play a game and it keeps saying we don't have the same version of the game even though be both have the latest patch, has anyone else had this problem?
hbarudi Dec 4, 2017 @ 8:15pm 
The 5.6 is out already? Thanks.
Last edited by hbarudi; Dec 4, 2017 @ 8:22pm
djcarey Dec 4, 2017 @ 8:17pm 
Awesome guys!!

Any DLC incoming this December?
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Date Posted: Dec 4, 2017 @ 2:27pm
Posts: 118