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Raportează o problemă de traducere
That said, we've proven afterward that the bug does indeed exist. If Caduryn didn't run into it, good for him. Not really sure what calling him out for that post after all these days is supposed to achieve, but okay. ;)
Caduryn, if you read this: Can you check if you completed the following activities, and do you remember if you had the "light-fingered" skill active at that time? Because in my tests, the bug appeared with 100% certainty in these situations provided that I had the "light-fingered" skill active:
1. Did you obtain the deed for the Ardmel trade post (just check if that outpost is green on your Ireland map, it's in eastern Ulster)?
2. Did you obtain the artifact from the cave at the shore of south-eastern Dublin? (Just check if you have uncovered the entire area, and if so, zoom in fully and check if all the white dots are gone from south-eastern Dublin.)
3. Did you obtain the "treasure of Britain" from the Deoraby Spar Cavern in Snotinghamscire? (The cave is about 450m east of the Sleeping Jotun, just check if you have uncovered the area and if there are treasure or artifact dots still there.)
If you can't (or don't want to) do that, that's okay, but it could help clarify whether there's an as-of-yet unknown way to complete that content with "light-fingered" active and not run into this bug.
That means there must be a condition under which the bug does (or did) not trigger. It's possible that the bug was introduced relatively recently with a patch (in which case you would have played those parts before the bug existed, while it's currently no longer possible to do so). Or there's another yet-unknown factor that can prevent the bug from triggering. Might be difficult to clarify that further, but in any case, thanks for your input!
And please, try be short and precise, no wall of text I won't be able to read and won't bother translate in French with Google without knowing if Google did a perfect job or not.
Problem then is Ubi Connect crap stability often crashing with cloud saves, leading people to avoid saving frequently.
This game is way more unstable and buggier than Odyssey or Origin.
I have been part of projects like community patches for several games, we have reverse-engineered games and fixed bugs that developers didn't. Obviously, if anyone ever decided to do a community patch for AC Valhalla, preventing players from running into this bug in the first place would be better than requiring them to search for solutions after it happened. However, in order to reverse-engineer code and find such a fix, you need a really good understanding of what is actually going on.
I'll also send my analysis to Ubisoft at some point, hopefully with enough details that they can fix the bug themselves.
it would be cool to have less bug that could result in some player panicking like the OP did, or like i did
Your brain game only achieve hide it's a minor bug not requesting save often.
Bug has been confirmed on Ubi site.
https://discussions.ubisoft.com/topic/180018/light-fingered-skill-prevents-key-items-from-being-picked-up-since-1-6-2-post-here?lang=en-US
There's a known issue list there as well.
https://discussions.ubisoft.com/topic/81608/reported-issue-megathread-list-check-here-for-your-issue-updated-19-12-22?lang=en-US
Now they just need to copy paste that on this board as well and pin it for visibility and update it. Because they sell on Steam.
- First hides very well you don't need load an old save, I quote last post: " save reload and removing light fingered skill allowed me to loot it" non sense hardly working in fact, skill need be removed before saving.
- Second is a long garbage no player will ever read, it's more done in hope dev could use it.
You'd usually use a tool like IDA Pro to disassemble parts of the code. That's the easy part. Then you run parts of the code step by step and monitor how it changes the variables. Based on that, you can derive the meanings of variables and functions. IDA Pro then lets you name the variables and functions in the code appropriately. It requires a good deal of trial and error. But it is generally doable - provided that you do understand well what's going on.
If you're willing to listen, I'd be happy to walk you through the steps of how we analyzed and fixed the dreaded Morrowind save corruption bug back in the days.
My first job in the gaming industry was actually as a beta tester. I have a pretty decent grasp on how to analyze bugs and write reports in a way that they are useful for developers. At least that's what developers have been telling me pretty consistently over the past 30 years.
The key is to achieve a good understanding of the bug, determine when it does resp. does not appear, and provide reliable procedures for either condition. Which is what I'm doing here.
May I ask what your practical experience with coding, reverse-engineering, and beta-testing actually is? Because you seem to be misunderstanding some details of the process.
https://discussions.ubisoft.com/topic/180018/light-fingered-skill-prevents-key-items-from-being-picked-up-since-1-6-2-post-here/4?lang=en-US
"FIX: Removing the Quick Fingers skill via its reset prompt, and approaching the container, presented the "hold Y to loot" interaction, rather than "tap Y to loot" , and allowed me to obtain the deed and progress the quest (this was done on a save-game generated after the container had already been auto-looted once, so no future-sight was required).
It appears that having the Quick Fingers ability, bypassed the "hold Y" loot mode (which was required to obtain the deed), but flagged the container as "looted" (removing the prompt). I'm posting this for future reference if other players have a similar issue with this or other containers."
Your quote is just proving how this other thread is bad, the FIX description you quoted is plain wrong it's missing the important step to remove the skill then save and reload.
And people refusing let this thread finish on a crystal clear post on the easy FIX aren't helping future players.
EDIT:
And shame on OP to not clarify in his OP and thread title, it's looking more and more like a troll that just want write "Ubisoft did not fix something as critical as this in TWO YEARS of the game being out", lame.
You want to overthink your statement?