Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit:
Or create a Seccond Eventpage that gots activated by Switch. That Eventpage has new Sprite,
thatway it would also work.
However, for something like a chair, simply flipping won't be enough, because you'll still be seeing the front of it, even from behind, instead of looking at the back as you should.
For that, you'd need to redraw the tiles, which is not quite as easy to do, unless you have experience with tile creation and working with pixels. Why they never included multi-direction tiles for things like chairs is beyond me.