Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Extra part mods are fun to play with but not necessary.
Like:
Kerbal Engineer Redux: More info about your rocket.
Transfer Window Planner mod: Knowing when to go is more important than knowing how to go. You won't be going interplanetary without some kind of TWP.
Kerbal Alarm Clock: So you don't forget about the missions you launched several in game years ago when they get where they are going.
Exterior game resources you'll want:
A good Dv map.
https://i.imgur.com/gBoLsSt.png
Visual mods are something you seem comfortable with, so I'll just leave this here as it's really nice and a lot of people don't know about it. Adds post processing effects to KSP for little to no cost.
https://forum.kerbalspaceprogram.com/index.php?/topic/168763-14x-ks3p/
If you don't like the default config, try mine; it's fairly popular.
https://forum.kerbalspaceprogram.com/index.php?/topic/168763-14x-ks3p/&page=17&tab=comments#comment-3411910
For the grafics, vanilla is so bad and outdated so here you will find mods that not change the game but make it pretty, if squad not broke the mod with every "update" or whatever they call it ;)
https://forum.kerbalspaceprogram.com/index.php?/topic/143288-ksp-142-131-stock-visual-enhancements-v1304-05-april-2018/
https://forum.kerbalspaceprogram.com/index.php?/topic/155465-15x-near-future-technologies-large-nf-spacecraft-update/&
https://forum.kerbalspaceprogram.com/index.php?/topic/170211-15x-stockalike-station-parts-redux-nov-22/
If you think mods are necessary, they're not... Go watch EJ_SA on Twitch if you want an example.
Personally, I mod the crap out of KSP, only because I want the added difficulty they bring. Vanilla can be way to easy for someone who has thousands of hours. Depending on how you play and your personal rule sets of course.
It's like Minecraft, I really can not play vanilla Minecraft after I've played it with mods and knowing all the extras they bring. I've tried, I just get bored within seconds.
are you saying if I go into extra gameplay mods, then I can't go back without feeling bored?
As people have mentioned, Kerbal Engineer and Transfer Window Planner are really convenient, but features added to the game make especially Engineer less of a requirement. The delta v info is no longer needed, but its in-flight info is still cool and useful to have on screen.
Transfer Window Planner saves you a lot of time and pain, but its functionality can also be substituted with using your noggin', for example with maneuver nodes on a cleverly placed satellite.
Personally I use Astronomer's Visual Pack, Stock Visual Terrain, PlanetShine and Distant Object Enhancement for the visuals, and Kerbal Engineer, Transfer Window Planner, Kerbal Alarm Clock, Precise Node and Trajectories for quality of life.
Once the vanilla game started to bore me I added B9 Aerospace, OPT Space Plane Parts and Kerbal Planetary Base Systems for new parts, replaced vanilla career strategies with Strategia, added an extra end-game science sink with Kerbal Research and Development, added extra challenge to compensate with Outer Planets Mod and made myself fall in love with my kerbals even more with Final Frontier. But all that stuff is completely optional. Just makes the game cooler.
Beyond that, it's mostly just preference. Additional parts can add a lot of life to the game, as can some of the life support mods that add another layer of challenge and planning. Personally I hate playing without a life support mod that adds some supply and habitation requirements as the game is just too easy without that. Put kerbal in command seat, send kerbal anywhere you wanted to go. The end.