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Not a great solution for realistic space travel designs though as you can't have high delta v total nor optimal prices this way.
I literally just launched a satellite today for a solar orbit. 8000 d/v gets you escape velocity. From the sun.
Unless the last pacth dramatically reduced DV requirements, in which case agian, the map is uselessly out of date.
Do you have any mods installed that change the system? Like real solar system or so? Otherwise it sounds like you're doing something wrong...
But I agree, it's always better to have some spare d/v, in case you mess up a burn...
Edit:
To OP:
In case you're still struggling, there are some mods out there, that might help you:
This will make transfers to other planets easy:
https://forum.kerbalspaceprogram.com/index.php?/topic/155998-16-astrogator-v090/
And this one makes gravity turns just as easy:
https://forum.kerbalspaceprogram.com/index.php?/topic/148448-14177-gravityturn-continued-automated-efficient-launches/&
(it says recompiled for 1.4 but so far works with the latest KSP version...)
https://steamcommunity.com/sharedfiles/filedetails/?id=1642147729
If you're still not satisfied, ill redo a similar mission in the future. But as you can see, it takes way less than '10k d/v' to escape Kerbin's soi, as only 3/4ths of that is capable of escaping the sun's soi.