Kerbal Space Program

Kerbal Space Program

Andres 77 Mar 20, 2018 @ 7:00pm
HELP Ship Breaks apart (Kerbal Joint Reinforcement not working)
Hi! I've noticed that since 1.4 the mod Kerbal Joint Reinforcement doesn't seem to be compatible and I'm having a bad time launching my rockets because evry single time they break apart and explode while mid-air. Does someone know how to make ships stronger, a mod that can help like the one I mentioned or some tip to make it work? Thanks. Appreciate it
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Showing 1-5 of 5 comments
Dragonhead Gaming Mar 20, 2018 @ 7:02pm 
Moar struts! :D
Manwith Noname Mar 20, 2018 @ 7:15pm 
Go in to the game options and enable advanced tweakables if you have not already. Then, when you right click on a part you can enable / disable rigid attachment and autostruts. Be warned, apparently some autostrut settings can result in RUD when docking.
Andres 77 Mar 20, 2018 @ 7:35pm 
I'll give it a try and hope nothing explodes :D
Thanks
Overclock Mar 20, 2018 @ 8:14pm 
i did the autostruts for ALL my ships, and it also enables me to absolutley butter the landing into the water with my ssto. i know, i know, its easy to land smoothly, but have you ever flown a large ssto, such as my 50m long, 150 ton ssto from orbit, then reentering while pointing radial out, then "tumbling", then flying BACKWARDS for a little bit, literally firewalling the throttle with rapier engines on airbreating mode to slow down vertically until at 20m/s (my ssto which was 150 tons when i did that step "flying backwards" had a suprisingly high twr), THEN flipping to fly forwards, and then landing in water at less than 70m/s velocity and less than 3m/s vertical speed, AND then have the water slow your craft down smoothly?
Last edited by Overclock; Mar 20, 2018 @ 8:15pm
laika Oct 1, 2018 @ 1:36pm 
I call Bull shiz
Last edited by laika; Oct 1, 2018 @ 1:36pm
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Date Posted: Mar 20, 2018 @ 7:00pm
Posts: 5