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Help us translate Steam
Originally, the UDK for Mac was announced during development of the game, and Alexander Bruce decided to support it. However, Antichamber isn't entirely built on core UDK tools, and so it has its own engine, within the Unreal Engine.
Upon launch, quite a lot of things were messed up with Antichamber, and he is dedicating time to fixing those issues, and THEN the Mac version will be worked on.