Spartal 21. März 2013 um 16:58 Uhr
Any Oculus rift News Please :)
Hi Alexander! .. Any news to share about the oculus rift porting?
that would be just awesome.. and you know it!
Please tell us you're working on it.
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stellarvision 25. März 2013 um 12:23 Uhr 
I just got this email from Oculus about 3 hours ago. They're at GDC this week:
We thought we'd kick GDC 2013 off right, starting with some great news for Oculus developers.
Today, we're announcing that we've partnered with Epic Games to release a custom, Oculus-ready version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 (UE3). The Oculus-ready UDK will be available to all Oculus developers. We're also releasing an Oculus integration for UE3, available to the full source Unreal Engine 3 licensees out there.

The Unreal Engine 3 Features Highlight for 2012.
Unreal Engine is a world-class game development platform that's powered classic franchises including Gears of War[], BioShock[], Mass Effect[], Borderlands[], and Infinity Blade[]. The engine is also behind indie hits like Hawken[] (which we're showing at GDC!), Antichamber[], Killing Floor[], and Primal Carnage[].

We've been working with Epic since the launch of the Kickstarter campaign to make the Oculus integration for Unreal Engine as high-performance as possible. With the Oculus-ready version of the UDK, you'll be able to start building incredible VR experiences with the Unreal Engine toolset the moment you receive your Rift development kit (or even right now, if you're so inclined).

Hawken, developed using UDK, will be shown at the Oculus GDC booth. Come take it for a spin in VR!

The Oculus-ready UDK includes a few sample levels, including one of our favorites: the 'summer' Epic Citadel tech demo (shown below). The feeling of soaring over Epic Citadel's medieval village and castle in the Rift is nothing short of unreal. We've also added a "VR Mode" to the Unreal Tournament sample game, included with this exclusive UDK release, to help you get started quickly.

A few of the optimizations included in the Oculus - Unreal Engine integration:
  • Added roll and z-depth to shaders
  • Optimized low latency VR rendering - sensor update on the render thread, disabling GPU buffering and adding full scene super sampling (1.5-2x)
  • Made UI and videoes work with head tracking and z-depth
  • Players can now head-look during Matinee sequences
  • Added console commands and config settings for all parameters

Showcase for the Epic Citadel demo included with the UDK. Note that the map and content for the 'summer' version are included with the UDK, but the 'snowy' version of Epic Citadel that we showed on Jimmy Fallon[] is not included.
A huge 'Thank you!' to Epic for making this happen. The Oculus-ready UDK will be available from the Oculus Developer Center in early April. We'll let everyone know as soon as it's live.

If you're at GDC, we have two fantastic UE3-based demos at the Oculus booth this week: Hawken and Epic Citadel. Come by and check them out!

We're really looking forward to exploring your UDK-based VR creations inside the Rift. Get ready to build something Unreal!

-- Palmer and the Oculus team
cyanic 25. März 2013 um 13:11 Uhr 
Alex still has to upgrade his UDK and sort out compatibility, though. I think the version used by the game is around 2 years old.
Zoide 28. März 2013 um 16:59 Uhr 
I'm crossing my fingers for Oculus Rift support. I bought the game a while ago but I've refrained from playing it so that I can play it with the Rift for the very first time!
Lamneth 13. Juli 2013 um 12:40 Uhr 
Some people have it working with the Vireio drivers, but I was having lots of problems with it.
Zoide 28. Juli 2013 um 13:33 Uhr 
It's been a while now. Any news?
18. Apr. 2014 um 14:06 Uhr 
Still no word on Oculus support?
MrMusAddict 21. Juni 2014 um 23:54 Uhr 
I too am interested in OR support. Any plans?
Lauren 22. Juni 2014 um 19:35 Uhr 
Oh man, this game would be sooooo much more awesome with occulus.
Now would be a good time to announce any update to your Oculus plans. I know I just went though and bought all the Oculus supported games in anticipation of next month.
Urisk 3. Juli 2014 um 13:29 Uhr 
The first DK2s will appear rather soon. With DK1, if a game worked well with injectors like Vireio, the results appear to be good, since the only 'tracking' done is the rotation, which can be translated to mouse-look in games.
AFAIK when DK2 with positional tracking arrives the gap between "native support" and "injector support" will widen significantly.

Which is why IMHO an interesting and rather new game like this one should definitely have native Oculus Rift support.
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Geschrieben am: 21. März 2013 um 16:58 Uhr
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