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A good performance of art - performed live, lasting about an hour - usually costs more than this.
I admit, this piece of art can be infinitely copied. But the same holds true for an album of music, which is roughly the same price as well.
The price point is a bit high, but at the same time I don't know how many will actually purchase it and so I am assuming a premium there - and I am okay with it.
The moments of sonic interest were there, but fleeting and soon missed. There were a lot of unexplained audio hotspots - where the sound specifically changed and you wondered if you were supposed to stick around, do something, etc. Part of the game is interaction, yes. But waiting around for something to do doesn't feel interactive to me. Again, I felt like I was waiting for permission to move on while inside the experience.
I'd like to think I influenced the transitions within the simulation, but part of me wonders if it isn't all just a time issue, and that if time didn't change you might reach the end regardless of what you did. I'm not sure if it demands a replay to find out. Certainly not tonight.
but seems a bit of a waste since its around $10 but I argee with waht Iciclesaid about art costing more than this game.If you want an artistic game then try Journey or even Bastion,LIMBO,and Braid
Also like i said in the topic i created (Is this really a "Game"), i think experiences like this will make more sense if the Oculus Rift lives up to the hype but for now it's just worth waiting for the big sales on it.
To each his/her own, of course! But don't pigeon hole a game like this.
I think developers are entitled to ask for the amount of time and effort they've invested in a project.
As a game developer, a project like Proteus is not easy to make - it's not simply a matter of making some 3D shapes and laying out some triggers in Unity. It's also not trivial to make an island and expect people to blunder into every interesting thing on it - it has to be designed and that design requires a lot of iterative testing. Taking perhaps years to get right and removing a lot of content that simply isn't good enough.
I think you are entitled to take issue with a product's description, because that ultimately informs your purchase. But I don't think you have a right to decide its value.
I think the value of games change from person to person, of course we are able to judge for ourselves if the price is right or too high, after all it's our money we're spending.
For someone 10$ could be a lot and they expect to get a great experience that is going to last. For example, upon purchasing a game for 10$ that lasts mostly one hour, that person will be disappointed and think that the particular game is not worth the money. For someone else 10$ could be nothing and buying a one hour experience is justified as a good one.