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Oh ♥♥♥♥. I meant to post this on the pacman forum. Sorry.
I don't think it's like Dear Esther though, while the goal of both games is to explore, this game doesn't really tell a story, but the soundtrack changes depending on where you go. If you like getting feedback for your discoveries, in this case audio feedback, I'd say it's worth a look at.
I personally play it whenever I just need stress relief, I'm not the kind of person who likes to be idle so listening to music or watching TV just makes me feel more stressed, but this provides an interactive way to relieve that stress. In truth, it reminds me more of Flower than Dear Esther, but I do wish you could interact with the world more, click on things and see what happens, climb trees, dive underwater, more user interaction.
If you're wondering, there is an end, but I'm not telling you how to get to it. :P
I bought this game fully knowing what I would be receiving despite never having heard about the game before this morning. I have played it now and love it, and I think the description was a perfect summary of what to expect.
If you are looking for "Go kill captain price" ♥♥♥♥♥♥♥♥, you're going to be disappointed. This game takes a much more artistic and beautiful take on what the public considers "games". Dear Esther was confusing as ♥♥♥♥ because it tried to combine a story with exploration and I gave up after not knowing where to go/what to do. This game you make your own story, just messing around in a randomly generated island, enjoying the music and scenary. I've played far worse 10$ games and I hope to see more from this developer in the future.
Basically what i'm asking is if it's more then asthestic absorbtion.
I think semantics are important when money trade is involved. It's the same reason Dear Esther got so much flak, it called itself a game and people felt cheated by that fact alone.
"Games" like Dear Esther and (presumably) this may be more impactful if there's a future for VR like (presumably) what the Oculus Rift does, but as it is, i like to have an idea of what i'm paying for and just think the interactive entertainment industry could use some better terminology to separate what is mechanically a game and what is the equivalent of a virtualized interactive art installation piece.
I would love to see something like this with a graphical level closer to that of Dear Esther, along with the ability to interact more with your surroundings.
Not everyone's cup of tea, mind. Well worth a few quid in my books, especially since I've been playing it for a long time before it came on Steam and still find it immense fun to go back to. A lot of the positive comments you'll find online are from people that have gotten hooked on this, and they have not done so lightly. To those that enoy it this game really is special.
Can somebody who's played this a bit lend me a hand and explain in plain English what I'll be doing in this game? It looks likd of like Caster without combat. Honestly, the store page isn't helpful at all.
However, I do not think I would get much out of it sober, except for maybe the audio. I haven't played it, but if the music is similar to the boards of canada I would =D
If you want to spoil yourself a little then search on Youtube for "dogbomb Proteus" - it's a Let's Play that doesn't go too far and shows some early highlights.
Going by either of these,then no - Proteus is not a game in the strictest sense, as it has no goals, no rules of engagement, nor any specific outcome (win condition). However, this does not stop it from being a beautiful toy capable of giving you a truly unique and wonderful experience :)
Yep, I'm sold!
Haha, no.
Beautiful experiment with procedurally generated landscape and music? Yes!
Worth $10? No!
Now, if this came in the form of a screensaver, with the character being controlled with some sort of AI, or maybe just changing scenes every now and then, and it came at a MUCH lower price point, I'd buy it up in a heartbeat.