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Always try and fight alone, or if a teammate is fighitng wait for one to die, then jump in and fight.
Taking turns may be time consuming and might sound stupid, but it saves yourself from an embarassing, idiotic, death.
Many games suffer this and will name one , mount and blade, which usually has less forgiving gamers and will kick w/o warning or after giving a warning.
If the players would regulate themselves w/ such votes for tk's then players would be more carefull when swinging swords wildly and shooting arrows.
BUT
the kick vote is broken here and someone can jump right back into the same server after each and every kick which makes it hard to regulate anything.
modes like king of the hill ( especially arena map ) are hard to play/win without tk's.
sure if 2 trained teams with strategic mentalities fought against each other and more importantly fought as a strategic minded team then the tking would be a whole bunch less but this isnt going to be the case when jumping on random servers.
Best bet is to play in private servers ranked or not ranked w/ the hopes of finding players who take chivalry a bit more "seriously" but thats just it, chivalry is more of a casual and non-strategic game to whcih just about everyone has and does kill a fellow team mate at some point..
Some will say "if you havent killed a team mate in chivalry your playing it wrong", lol not my words.
I used to get upset at team kills until i happened to make the same mistake and now i just get upset when people do not appologize,lol..
So for me its beyond fixing and i am at the point where i only get upset if it happens a bit too much by the same player or if one does at least acknowledge doing it and making some sort of appology..
If you get shot in the back by archers on your team, harass them by kicking them, cutting them and insulting them until they leave.
Also - a way to be a huge prick against good defenders/shielded opponents when you outnumber them is to time a kick on them to lower their block so your teammate can land a good hit. Works best in corners/against walls, obviously, but it's a guaranteed kill when executed correctly. Again, obvious, but this is usually best attempted with a coordinated friend in-game, rather than a random pub player.
Archers and vanguards alike should use their heads before acting, and sometimes friendly fire can be quite hilarious!
^
Really what it needs is a bigger score punishment for TKing. Remove a kill for every TK. People are score driven after all, that's why I hate playing Offence on TO anymore -- mouth breathers get distracted by large numbers.