Scribblenauts Unlimited

Scribblenauts Unlimited

View Stats:
Mr. Mean Dec 1, 2012 @ 6:37am
2 object creator nags.
1. I would like to have my object create custom created objects, which it can't.
2. I would like to pick reactions to specific objects, not only categories.
Who agrees?
< >
Showing 1-15 of 22 comments
Nate McCloud Dec 1, 2012 @ 7:00am 
Agreed. I'd also like to be able to make my creations spawn with something equipped--as it stands, you can't even make a direct copy of an Angel spawn with wings!
Mr. Mean Dec 1, 2012 @ 7:03am 
The closest you can get is make them spawn the thing they wanna carry and then quickly pick it up....
Nate McCloud Dec 1, 2012 @ 7:05am 
As I said in another topic, the object creator needs a major overhaul.
Mr. Mean Dec 1, 2012 @ 7:07am 
Indeed. These 3 functions listed and I'll be happy.
Nate McCloud Dec 1, 2012 @ 7:11am 
Numerous other functions need work, too. I noticed, for instance, that if you set a behavior to make it use/steal an object type, then once it uses/steals it, if you Remove/Dismount/whatever that object, they will not try to use/steal it again.
Mr. Mean Dec 1, 2012 @ 7:12am 
Odd, never noticed that. Do they really not? Surprises me, actually.
Nate McCloud Dec 1, 2012 @ 7:23am 
They don't. I tried to set a Wrestler-based custom object to use Exercise Equipment. I then spawned a Dumbbell. He picked it up. I removed it from him. He never picked it up again.

While I'm at it, "Use While Equipped", "Use While Ridden", and other "Use"-type scripts need to be fixed, too!
Mr. Mean Dec 1, 2012 @ 7:28am 
In what way? I haven't used them much.
Nate McCloud Dec 1, 2012 @ 9:14am 
E.g. I made a ridable object that, if Used While Ridden, would shoot a Tangerine. The "Use" option doesn't even pop up!
Mr. Mean Dec 1, 2012 @ 9:15am 
That's horrible.
Kirbachu Dec 1, 2012 @ 9:54am 
If you want your object to shoot tangerines, why don't you just put tangerines as a projectile in the weapons section, or for the angel in scripting, when this object 'is created' then it will 'add an adjective' to self (winged).
Mr. Mean Dec 1, 2012 @ 10:18am 
Point. Point.
Zantigo Dec 1, 2012 @ 10:51am 
Originally posted by Kirbachu88:
If you want your object to shoot tangerines, why don't you just put tangerines as a projectile in the weapons section, or for the angel in scripting, when this object 'is created' then it will 'add an adjective' to self (winged).

+1, this guy is nothing but helpful.
Mr. Mean Dec 1, 2012 @ 10:54am 
Get outta here, Zant.
Nate McCloud Dec 1, 2012 @ 11:26am 
Originally posted by Kirbachu88:
If you want your object to shoot tangerines, why don't you just put tangerines as a projectile in the weapons section, or for the angel in scripting, when this object 'is created' then it will 'add an adjective' to self (winged).
The tip is much appreciated, but how would I give it a specific type of wings? Or how would I make it spawn with a weapon?
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Dec 1, 2012 @ 6:37am
Posts: 22