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For Team members setting you on fire you need to have low dodge - wearying heavy armor could do it. They could introduce some friendly fire talent for flamers - like do half damage but 100% hit and set on fire
2 actions can be acquired by being Soldier (Run and Gun), giving yourself Officer's turn (2 AP is enough to Ignite + Orchestrate flames).
Later on you add Fire Within which adds free attack every 8 crits or kills (its half bugged, hard to track stacks, but sometimes it gives you 2-3 actions in a row).
Arch-militant now stacks versatility from psychic powers (ignite - single attack, firestorm - aoe, fire staff attack - burst -> alternate between them).
Soldier's heroic action allows you to shoot fire staff twice, arch-militant's heroic act adds free attack. (don't use pyro staff heroic action - its bugged and even if it wouldn't be its weaker than other 2)
Other classes can work, but soldier seems to be the most comfy because of easy-ish access to double attack, I feel like you want to grab all pyro powers and you don't have much space for class abilities.
Psychic Barrage talents adds your BS bonus to pyro staff barrage (from 6 cells or farther) - TO EACH PROJECTILE, its busted.
Also take Melting armor - its bugged but it works most of the time, and since Operative's expose weakness is bugged there are not that many ways to reduce armor effectively anyways.
Compared to biomancy or telepathy I found pyromancy rather cumbersome. I liked the firestaff, but the skills... I found them all rather underwhelming, compared to fire magic from other games.
Like, just let me throw a huge fireball with massive splash onto the enemy that knocks them onto their asses, or channel directly fire through your hands to turn yourself into a massive flamethrower that gets stronger the more often you use that skill!
move, do something
charge, do something
move again, do something
There are early boots what reduce charge to 1AP and you can charge every turn when soldier can run and gun with cooldown.
I was perplexed about firestorm early on and took Sanctic powers instead after Orcestrate flames to get another cheap psy power.
Firestorm I guess I will pick up later
Funnily enough this is actual spell in rpg, inferno, just a radial aoe around target.
In regards to the reluctance to set yourself on fire... there's advancements to give yourself extra resistance to fire damage. Have Cassia drop temp HP on you whenever you're running low, and you won't hit your actual HP
Firestorm can def do more damage then Lidless in Chapter 1 for sure. Would be nice to have some talents with it what would debuff single targets on fire.
Comparing Firestorm in this game to Firestorm in Pathfinder is just sad.