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Some people like to grind/crunch numbers etc. Everybody plays the game the way they want to.
Nice work. Would've been useful some time ago for me, since I used to grind xD
Depends if they get fun out of doing so, some people do.
Nice work on that calculator while not useful for the old hands it might be good to know for newbies and when Infamy 3.0 rears its head.
Stealth boost is multiplicative.
Check Long Guide for better info on this.
Is that added too?
not really long, about an hour
not me that's for sure hahaha, but some people might so who knows
currently, no. it is purely just the xp from the bags, not any perk deck bonuses or level limit things, the only included xp bonus it takes not of is the infamy bonus. but if people want that then i can add that too, doesn't sound like it would be too hard to include. and i'll try to include other heists as well if requested
The low level penalty takes difference between the jc (job class) value of the heist and the first multiple of 10 that is greater than the player level. Greater jc is used for heists with a greater perceived difficulty (longer heists and pro jobs have a greater jc value).
If this difference is less than 0, no penalty is applied as the player level exceeds the jc value. Otherwise, divide the difference by 100 and subtract from 1 to obtain the multiplier.
For example, a player with a level in the range 20-29 (so the first multiple of 10 greater than player level is 30) playing a jc 70 heist has a 1 - (70-30)/100 = 1 - 0.4 = 0.6 multiplier due to his low level.
Cookoff has a JC value of 60, and if you were level 0 you would have a heist multiplier of .4 so basically receive 60% less experience than if you were level 60.