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EzPzKillSpree 27 JUN 2017 a las 6:21 a. m.
Infamous LVL in Numbers instead of roman numerals
Hey yall,

I tried to find such mod that replace infamous's roman numerals with normal number,but i have no luck finding such.

Does anybody know where i can find one?

In my country we do not use roman numerals,i'm having a hard time reading them :D
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Mostrando 16-30 de 84 comentarios
Terminator01 27 JUN 2017 a las 9:47 a. m. 
Publicado originalmente por Black Ribbon:
Just remember, once you reach C-100 you can get rid of the bucket and put the bipod on your knife.

Eh, BFF stopped being funny when they started to overuse the noob and exaggerated with his stupidity.
Última edición por Terminator01; 27 JUN 2017 a las 9:57 a. m.
yuiforever 27 JUN 2017 a las 9:54 a. m. 
Publicado originalmente por Malidictus:
That's, uh... 1*16^1 + 9*16^0 = 25

It's more like XVII = 10+5+2 = 17 than whatever that is. Like I said, simple addition.
BlackRibbon 27 JUN 2017 a las 11:09 a. m. 
Publicado originalmente por Terminator01:
Publicado originalmente por Black Ribbon:
Just remember, once you reach C-100 you can get rid of the bucket and put the bipod on your knife.

Eh, BFF stopped being funny when they started to overuse the noob and exaggerated with his stupidity.
I just like it because C-100 means 100-100, fitting for things like Payday 2's infamy.
Última edición por BlackRibbon; 27 JUN 2017 a las 11:09 a. m.
Malidictus 27 JUN 2017 a las 11:11 a. m. 
Publicado originalmente por yuiforever :
Publicado originalmente por Malidictus:
Consider, for instance, if Infamy were done in hexadecimal numbers. You run into a player who's Infamy 19. That's, uh... 1*16^1 + 9*16^0 = 25 in decimal.

It's more like XVII = 10+5+2 = 17 than whatever that is. Like I said, simple addition.

Err... Did you actually read the post you quoted? You took the hexadecimal number 19 and claimed it's equivalent to the Roman decimal numeral XVII (27) which it isn't. Hexadecimal is a base 16 number system, meaning every major unit is based on a power of 16 the same way every major decimal unit is based a power of 10. The 1 in hex 19 represents 16 in dec and the 7 represents a 7 in dec. 19+7 = 25.

And yes, I uncropped the bit of my post you cropped in your quote for reasons I don't fully understand.
Última edición por Malidictus; 27 JUN 2017 a las 11:12 a. m.
[HL]R@ZVR@TN1K CSGORUN 27 JUN 2017 a las 11:12 a. m. 
мда
BlackRibbon 27 JUN 2017 a las 11:12 a. m. 
Publicado originalmente por Malidictus:
Publicado originalmente por yuiforever :

It's more like XVII = 10+5+2 = 17 than whatever that is. Like I said, simple addition.

Err... Did you actually read what you quoted? You took the hexadecimal number 19 and claimed it's equivalent to the Roman decimal numeral XVII (27) which it isn't. Hexadecimal is a base 16 number system, meaning every major unit is based on a power of 16 the same way every major decimal unit is based a power of 10. The 1 in hex 19 represents 16 in dec and the 7 represents a 7 in dec. 19+7 = 25.

And yes, I uncropped the bit of my post you cropped in your quote for reasons I don't fully understand.
XVII is 17, not 27.
Sterling 27 JUN 2017 a las 11:14 a. m. 
Publicado originalmente por Malidictus:
Publicado originalmente por yuiforever :

It's more like XVII = 10+5+2 = 17 than whatever that is. Like I said, simple addition.

Err... Did you actually read the post you quoted? You took the hexadecimal number 19 and claimed it's equivalent to the Roman decimal numeral XVII (27) which it isn't. Hexadecimal is a base 16 number system, meaning every major unit is based on a power of 16 the same way every major decimal unit is based a power of 10. The 1 in hex 19 represents 16 in dec and the 7 represents a 7 in dec. 19+7 = 25.

And yes, I uncropped the bit of my post you cropped in your quote for reasons I don't fully understand.
Well, hexadecimal and binary are a lot worse to understand than Roman. The basics of infamy in Roman are X = 10, V = 5 and I = 1, and every number before a multiple of 5 has I before it. IV, IX, XIV, XIX, XXIV.
yuiforever 27 JUN 2017 a las 11:19 a. m. 
Publicado originalmente por Malidictus:
Publicado originalmente por yuiforever :

It's more like XVII = 10+5+2 = 17 than whatever that is. Like I said, simple addition.

Err... Did you actually read the post you quoted? You took the hexadecimal number 19 and claimed it's equivalent to the Roman decimal numeral XVII (27) which it isn't. Hexadecimal is a base 16 number system, meaning every major unit is based on a power of 16 the same way every major decimal unit is based a power of 10. The 1 in hex 19 represents 16 in dec and the 7 represents a 7 in dec. 19+7 = 25.

And yes, I uncropped the bit of my post you cropped in your quote for reasons I don't fully understand.

Since when are Roman numerals base 16? Google Roman numerals 1-20 and you'll see XVII=17. I honestly don't know what you're talking about.
Paul 27 JUN 2017 a las 11:28 a. m. 
Well 1=1 V=5 X=10 anything left of the largest number here its X is subtracted so IVX would = 4 where XVI =16 this is a very basic explanation.
Sterling 27 JUN 2017 a las 11:30 a. m. 
Publicado originalmente por Paul:
Well 1=1 V=5 X=10 anything left of the largest number here its X is subtracted so IVX would = 4 where XVI =16 this is a very basic explanation.
IVX is not a thing.
Paul 27 JUN 2017 a las 11:31 a. m. 
Publicado originalmente por Sterling:
Publicado originalmente por Paul:
Well 1=1 V=5 X=10 anything left of the largest number here its X is subtracted so IVX would = 4 where XVI =16 this is a very basic explanation.
IVX is not a thing.
so your not likely to see it the numbers arent the point the equation is.
Paul 27 JUN 2017 a las 11:38 a. m. 
But to your point about IVX not a thing because im guessing you would remove the one fron the V first then do the 10 so it would be IIIIX so 10 - 4 = 6
At this point im clearly speculating as i dont know as much as i thought on the subject.
Última edición por Paul; 27 JUN 2017 a las 11:43 a. m.
Malidictus 27 JUN 2017 a las 11:40 a. m. 
Did... Literally nobody actually read my post before responding? One person I can understand, but that's now three people, which has me concerned.

Publicado originalmente por Malidictus:
Consider, for instance, if Infamy were done in hexadecimal numbers. You run into a player who's Infamy 19. That's, uh... 1*16^1 + 9*16^0 = 25 in decimal. Oh, right - max Infamy. See, it's not a complicated complicated conversion and not really all that difficult to do in your head. It's really 16 + second digit. But it's still cumbersome to work with for no real benefit. And that's still better than Infamy 11001.

It was a hypothetical comparison addressing the notion that "it's just simple addition." Yes, reading Roman Numerals isn't exactly hard, but it isn't exactly convenient, either. My comparison used hexadecilmal because that too is pretty simple to read, but is equally inconvenient. No, roman numnerals are not hexadecimal, which is not a claim I made. But they are inconvenient to use LIKE hexadecimal numbers are to use.

Publicado originalmente por Sterling:
Well, hexadecimal and binary are a lot worse to understand than Roman. The basics of infamy in Roman are X = 10, V = 5 and I = 1, and every number before a multiple of 5 has I before it. IV, IX, XIV, XIX, XXIV.

I'm not sure that I agree. Either way, it's a conversion and the number grouping is inconsistent. In XI for instance, the X groups with the I to form 11. In XIV, however, the X stands separate and the IV group together to form a total of 14. Hex might need a bit more math, but at least number grouping is always consistent. Moreover, the math for 0-25 is dirt simple, too. Anything 0-9 dec is the same in hex, 10-15 dec is A-F in hex and everything beyond that in dec is just shifted 6 values back in hex.

But just because I can do that in my head doesn't make it convenient.

Publicado originalmente por Paul:
Well 1=1 V=5 X=10 anything left of the largest number here its X is subtracted so IVX would = 4 where XVI =16 this is a very basic explanation.

When you start having large numbers of dissimilar digits, however, number grouping - whether a digiti is on the left of one or on the right of another - starts getting irritating to figure out at a glance. Unless you already know most of the common roman numerals by heart - which I don't, since I try to avoid using them - then it's still an extra mental step. Not to mention I've always had issues telling VII and VIII apart at a glance, just because the number of lines blend together in my eyesight.

Nobody is claiming that roman numerals are bad or impossible to work with. I am, however, arguing that they're clumsy, cumbersome and bring no benefit whatsoever, other than "Because Infamy started out having Roman Numerals."
Última edición por Malidictus; 27 JUN 2017 a las 11:43 a. m.
EzPzKillSpree 27 JUN 2017 a las 12:16 p. m. 
Publicado originalmente por Teh Doctor:
Roman numerals look cool tho

Its true...I guess that's why Overkill choose roman numerals instead,i have no complain tho,i just need a mod that convert roman into arabic numerals cuz i believe majority of PD2 player prefer roman numerals...
Malidictus 27 JUN 2017 a las 12:22 p. m. 
See, I have an engineering background. To me, stuff looks "cool" when it looks functional. Arabic Numerals are functiona and I'm already familiar with them, so naturally that's my first choice. I could also go with Egyptian Numerals as well, though. They're a bit clunkier to write, but they're still based on the power of 10, with each symbol repeated to denote several of it. Similar deal to roman numerals, but without the need bother with digit grouping whatsoever.
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Publicado el: 27 JUN 2017 a las 6:21 a. m.
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