PAYDAY 2

PAYDAY 2

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Open Beta Feedback Thread
Hi


We have been reading the players feedback and looks at the numbers since the release of the difficulty changes.


We came to the conclusion that Mayhem was the difficulty the need the most attention right as it is too close to Death Wish.


We will start this Beta with reducing the health all Mayhem units to Overkill levels and changing the the headshot multipliersas a first changes.


Once you have tried this changes let us know how it feels. In this threads.


Beta Status Update (2016 -11 - 25) :

We are turning down the Beta after the DLC release to avoid potential issue with the new release. We will work to have it up and running tomorrow.
I will also upload a changelog tomorrow for the changes we are planning on having.

Thanks for the feedback and have fun.


Health Value //headshot Mul :

Overkill

Swat: 240//6
Heavy Swat: 480//6
Tazer: 900//6
Medic: 900//6
Cloaker: 1800//18
Bulldozer: 6000//15

Mayhem

Swat: 240//2
Heavy Swat: 480//2
Tazer: 900//2
Medic: 900//2
Cloaker: 1800//6
Bulldozer: 6000//5

Death Wish

Swat: 480//3
Heavy Swat: 960//3
Tazer: 1800//3
Medic: 1800//3
Cloaker: 3600//9
Bulldozer: 12000//7.5


Known Issues :

Medic units health are still at Death Wish levels instead of Overkill levelsfor Mayhem.
Last edited by OVERKILL_Jules; Nov 24, 2016 @ 4:19pm
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Showing 1-15 of 522 comments
Mister_Zurg Nov 14, 2016 @ 8:20am 
Что это? What's this?
Furious_chris Nov 14, 2016 @ 8:20am 
whats new in the beta? i dont find the changes
Milla Nov 14, 2016 @ 8:20am 
i'm hoping for a AI tweak but..
warbee Nov 14, 2016 @ 8:20am 
not first
Sigma Nov 14, 2016 @ 8:21am 
Awesome, this is the change that I was hoping for, thanks for listening to the community!
Ellie Nov 14, 2016 @ 8:21am 
fix one down
Original_God_ Nov 14, 2016 @ 8:21am 
NOİCE!
Ginrikuzuma Nov 14, 2016 @ 8:21am 
why there wasn't in the beta in the first place initially is beyond me but a step in the right direction doing one. I'll run the beta in a few hours.
Last edited by Ginrikuzuma; Nov 14, 2016 @ 8:22am
LukaSixNumbers Nov 14, 2016 @ 8:22am 
So, if its a beta what changes besides the modes? Is there a new hud? :D
Pig Mugi Nov 14, 2016 @ 8:22am 
:broflex::tonguecheek::MinionPig:
OVERKILL_Jules Nov 14, 2016 @ 8:23am 
Note that this was a balance pass and not a rework of the AI system and behavior. Meaning the numbers and value were changes not the AI code.
Ginrikuzuma Nov 14, 2016 @ 8:23am 
Originally posted by ZombieMelon101:
So, if its a beta what changes besides the modes? Is there a new hud? :D
you could read you know?


Originally posted by OVERKILL_Jules:


We will start this Beta with reducing the health and headshot ration of all Mayhem units to Overkill levels as a first changes.
LukaSixNumbers Nov 14, 2016 @ 8:23am 
Originally posted by Ginrikuzuma:
Originally posted by ZombieMelon101:
So, if its a beta what changes besides the modes? Is there a new hud? :D
you could read you know?


Originally posted by OVERKILL_Jules:


We will start this Beta with reducing the health and headshot ration of all Mayhem units to Overkill levels as a first changes.
Rude >:c
Nandron Nov 14, 2016 @ 8:24am 
Originally posted by Gage Ass Pack:
Awesome, this is the change that I was hoping for, thanks for listening to the community!
was it to hard for you? i think that's too easy now
 tKwnZ Nov 14, 2016 @ 8:24am 
I though Mayhem was fine, lowering health would make it too easy.
If anything, use values somewhere between OVK and DW
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Date Posted: Nov 14, 2016 @ 8:17am
Posts: 522