PAYDAY 2

PAYDAY 2

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PAYDAY 2 > Modding > Topic Details
Armithaig May 15, 2015 @ 3:18pm
[MOD][BLT] MUI, Scalable UI
Latest major version: Rev. 43 (Dec 20, 2020)

Minimalistic, scalable UI mod with tons of in-game options that liberates roughly 80% of needlessly obstructed pixels[i.imgur.com] on your screen by default. This is aimed at those who are fairly familiar with the game already and do not need constant assistance from the UI.

Assume compatibility issues with mods that have "HUD" in their names. They typically modify the same UI elements.
Payday Mods Page[paydaymods.com]
Latest Patch Notes[gitlab.com]
Gfycat Album[gfycat.com]
GitLab Project[gitlab.com]
Donations[ko-fi.com]

PITCH
Hey you. Darling. You like shootin' cops? I do.

Maybe, like me, while blasting coppers ya don't really care to have a bunch of situational gunk covering yer screen.
Perhaps you'd like someone to take the old blurry 720p interface-pup behind the shed and nail 'im one straight between the eyes.
Say after that, someone'd come back with a brand new pup what stays out of the way n' doesn't have a bunch of useless dinklages on it.

The default UI already covers far too much of the screen for my taste and I can't ruddy well fathom why anyone would want to plaster even more of it with superfluous kill numbers, arrows and notices. Though if that's your game, more power to ya.
This is for those of us who don't need no stinkin' "HUD" to tell us what to do. Cram it in some accommodating hole where it feels good.

FEATURES
  • Scaling & Positioning
    Any MUI element can be resized and placed however/wherever you like it.
  • Customizable
    Beyond just scaling and positioning, each panel has unique options. If there is a certain something in MUI you don't like/isn't compatible, it can be completely disabled.
    ( WEBM[gfycat.com])
  • Minimalist Design
    Unnecessary garbage is cut out, situational semi-junk is hidden & displayed on demand. Most in-game elements have been rebuilt from scratch with 95% less ♥♥♥♥♥♥ up wonker code and countless improvements.
    ( WEBM[gfycat.com])
  • New Functionality
    Though deliberately reserved a few new functions've snuck in. E.g. animated voice commands, stamina, revives. Small, optional things.
    ( ALBUM[gfycat.com])
  • Boatloads of Other Crud
    It'd take too dang long to go through the full monty, jus' try it out eh?

SCREENSHOTS
http://steamcommunity.com/sharedfiles/filedetails/?id=534560439
http://steamcommunity.com/sharedfiles/filedetails/?id=548504152
http://steamcommunity.com/sharedfiles/filedetails/?id=548504997

MENTIONS
Special thanks to Ciggy Bumma who was invaluable in bugtesting.
And to EdisLeado for some excellent suggestions.
Less special thanks to Doctor Ironic, Tom Servo, Bint Chiko, This Guy, LP and Flex Plank for attempting to look good.

DISCLAIMER
All of the players in these screenshots are consenting servants.
The source of this is completely open, none of my files are compiled. Go ahead n' rub your butts all over it, I don't give a singular s%€¤. It breaks? You can fix it. Something sucks? Change it.
You shoot me an email and I might even help ya/implement it as a standard feature.

However, I have a full-time job to take care of and more bints strewn about my floor than Fakhr-al-Din II so babysitting beginners with scripting when I come home after a whole day of f£$%in' programming ain't exactly making my bits tingle. I just wanna blow some brains out.
You discovered a bug, need help and can specify your problem(s) well enough or have an at least half-baked suggestion, submit an issue on GitLab or email me at mui@amaranth.red, I make no promises of answering but it's significantly more likely than asking in a random comment thread.

DOWNLOAD
Requires BLT[paydaymods.com] or SuperBLT[superblt.znix.xyz]
MUI[gitlab.com]
Place the MUI folder in PAYDAY 2/mods.

Assets (Optional)[gitlab.com]
The optional assets include hi-res textures for HP/Shield/Etc (see screenshots).
Place the MUIAssets folder in PAYDAY 2/assets/mod_overrides.
Last edited by Armithaig; Dec 20, 2020 @ 10:23am
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Showing 1-15 of 616 comments
Ukyo Kuonji May 15, 2015 @ 3:22pm 
Very nice, I will try it out and see how it works!
Armithaig May 15, 2015 @ 3:27pm 
Originally posted by 60thUkyo Kuonji:
Very nice, I will try it out and see how it works!
I appreciate that, we're only some 4-5 people who have actually tried it so far. If you have problems tell me what mods you use in addition to this & email me the latest log in Payday 2/mods/logs.
The Loot May 15, 2015 @ 3:33pm 
Snazzy. Only snag would be compatibility with other HUD mods.
Armithaig May 15, 2015 @ 3:45pm 
Originally posted by The Loot:
Snazzy. Only snag would be compatibility with other HUD mods.
I gotcha, seeing as their philosophy is to display more info and mine was to display less, I didn't figure there'd be much overlap in the userbase if you catch my drift.
If'n there was enough demand for it I could probably slap in PocoHUD compatibility but'm almost certain it wouldn't play nice with the whole dynamic resize thing.
The Loot May 15, 2015 @ 3:56pm 
The scalability and repositioning are great, more so than hiding elements. I'd have to give it a test to see how it works out.
DOY May 15, 2015 @ 4:11pm 
I loved your sales pitch. Keep up the good work. You have made my day. LOL
Armithaig May 15, 2015 @ 4:51pm 
Originally posted by The Loot:
The scalability and repositioning are great, more so than hiding elements. I'd have to give it a test to see how it works out.
I'd appreciate that buddy.
Originally posted by DOY:
I loved your sales pitch. Keep up the good work. You have made my day. LOL
Bahah, I actually had to tone 'at down quite a bit. I've got a few other miscellaneous mods coming like stutterless husk syncing, separate bindable buttons for shouting only at enemies/marking specials & etc. 'll see what I can get away with pitchin'.
Blanche Neige ❄ May 15, 2015 @ 4:55pm 
Nice, but where is the :
Hostage counter
Assault waves
Clock
Objectives
?
Armithaig May 15, 2015 @ 5:09pm 
Originally posted by The Life is a Lie:
Nice, but where is the :
Hostage counter
Assault waves
Clock
Objectives
?
Originally posted by Armithaig:
Make sure to bind keys for toggling information & voice commands, I use F4 and F3 respectively.
Options -> Mod Options -> MUI -> Keybinds -> Toggle Info Keybind
Bind it to a key, any key. Works like this[www.gfycat.com].
There's also an option to have that information enabled/disabled by default on heist start.
Options -> Mod Options -> MUI -> Miscellaneous -> Begin Hidden

Most options have a description on the top of the screen when you hover over them.
Originally posted by =SB= Malo:
Perfect.
http://steamcommunity.com/sharedfiles/filedetails/?id=443351729
WHAT IN ALL FLAMING C#%£STRUMPETS ARE YOU DOING, I know absolute power corrupts absolutely but you're takin' it way too far. Door's to your left.
Fidanza May 15, 2015 @ 5:26pm 
Just last night i asked Ahab for a minimal HUD and here it is
Thank you :>
Versus May 15, 2015 @ 6:03pm 
Wow, this is really cool! I was thinking about a mod like this just last night. Really nice work!


I can confirm this works perfectly fine with our Restoration Mod's HUD. Awesome work!
Last edited by Versus; May 15, 2015 @ 6:20pm
Armithaig May 15, 2015 @ 6:23pm 
Originally posted by Nicole:
Just last night i asked Ahab for a minimal HUD and here it is
Thank you :>
You're 15 shades of welcome, pumpkin.
Originally posted by Dougley:
Wow, this is really cool! I was thinking about a mod like this just last night. Really nice work!


I can confirm this works perfectly fine with our Restoration Mod's HUD. Awesome work!
Thanks darling, I've been keeping it warm with my rear padding for a few months now, hopefully it don't smell too bad. I'll double-check for compatibility issues with Restoration Mod whenever Lastbullet's come down from the big lightshow in the sky.
Last edited by Armithaig; May 15, 2015 @ 6:42pm
TdlQ May 15, 2015 @ 8:01pm 
I tried your mod and I like it. Great flexibility. Thanks!

In order to get the UI components closer to the screen border (which is important when you use a vertical layout), I've added at the end of function HUDTeammate:resize() in mui.lua:
plp:set_h(rhp:h()) plp:parent():set_h(plp:bottom())

Tested with these settings:
{"mui_label_level":false,"mui_team_size":50,"mui_label_scaling":true,"mui_label_margin":2,"mui_position":3,"mui_label_infamy":false,"mui_align":2,"mui_direction":2,"mui_begin_hidden":false,"mui_player_alpha":100,"mui_label_size":31,"mui_label_bag":true,"mui_label_alpha":100,"mui_clean_names":1,"mui_order":1,"mui_player_size":80,"mui_gap_size":0}
Armithaig May 15, 2015 @ 8:22pm 
Originally posted by =SB= TdlQ:
-snip-
Thanks for trying it out frogman. Though there's space down there for special equipment like muriatic acid, crowbars, keycards n' junk like that. As you can see here.

I see what you're driving at though, I'll see what I can do about an option for stacking it above/left/right of the player panel rather than just below it.
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PAYDAY 2 > Modding > Topic Details