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If'n there was enough demand for it I could probably slap in PocoHUD compatibility but'm almost certain it wouldn't play nice with the whole dynamic resize thing.
Bahah, I actually had to tone 'at down quite a bit. I've got a few other miscellaneous mods coming like stutterless husk syncing, separate bindable buttons for shouting only at enemies/marking specials & etc. 'll see what I can get away with pitchin'.
Hostage counter
Assault waves
Clock
Objectives
?
http://steamcommunity.com/sharedfiles/filedetails/?id=443351729
Bind it to a key, any key. Works like this[www.gfycat.com].
There's also an option to have that information enabled/disabled by default on heist start.
Options -> Mod Options -> MUI -> Miscellaneous -> Begin Hidden
Most options have a description on the top of the screen when you hover over them.
WHAT IN ALL FLAMING C#%£STRUMPETS ARE YOU DOING, I know absolute power corrupts absolutely but you're takin' it way too far. Door's to your left.
Thank you :>
I can confirm this works perfectly fine with our Restoration Mod's HUD. Awesome work!
Thanks darling, I've been keeping it warm with my rear padding for a few months now, hopefully it don't smell too bad. I'll double-check for compatibility issues with Restoration Mod whenever Lastbullet's come down from the big lightshow in the sky.
In order to get the UI components closer to the screen border (which is important when you use a vertical layout), I've added at the end of function HUDTeammate:resize() in mui.lua:
Tested with these settings:
I see what you're driving at though, I'll see what I can do about an option for stacking it above/left/right of the player panel rather than just below it.