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jokes aside, have you tried verifying game files? some of them tend to get damaged over time for some reason.
Although it could very well be an out-of-memory crash; which happens a lot on post-white house heists (such as the Silk Road heists). To avoid an out-of-memory crash, turn down Texture and Shadow Quality to Medium and that should be enough to avoid that particular crash; otherwise we'd need to see the crash log.
Application has crashed: C++ exception
mods/BeardLib/Hooks/Fixes.lua:728: attempt to index field 'network' (a nil value)
SCRIPT STACK
set_rich_presence() @mods/base/req/core/Hooks.lua:269
_set_presences() lib/network/matchmaking/networkaccountsteam.lua:80
init() lib/network/matchmaking/networkaccountsteam.lua:58
new() core/lib/utils/coreclass.lua:35
init() lib/network/base/networkmanager.lua:95
new() core/lib/utils/coreclass.lua:35
init_managers() lib/setups/menusetup.lua:306
core/lib/setups/coresetup.lua:401
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlInitializeExceptionChain
ntdll (???) RtlClearBits
-------------------------------
Current thread: Main
-------------------------------
System information:
Application version : 1.143.246
CPU : Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 1050 / nvldumd.dll[32.0.15.7247]
Language : english
Memory : 8158MB 664KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (4- USB Audio Device))
Did you also remove the mod overrides folder?