PAYDAY 2

PAYDAY 2

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andole Jul 11, 2017 @ 3:12am
Pocohud3 fixes U17
I decided to fix some pocohud issues myself.


THESE VERSIONS ARE OUTDATED

USE THIS POCOHUD:
https://steamcommunity.com/app/218620/discussions/15/2980781849379353493/


'Backspace' key opens Pocohud's custom options menu. You need to click 'Apply and reload' on the top of the menu after changing settings to make them work.

Updated 'Additional Pocohud Trackers' mod:
https://modworkshop.net/mydownloads.php?action=view_down&did=26167

Are you using MUI?

>Click to skip changelog and go to the discussion<

2019.07.20 (
https://www.dropbox.com/s/cfrdjtn98nt8xua/PocoHud3_andole_190720.zip?dl=1
- The mod will find the path to itself correctly to work with BLT+[bitbucket.org]
- Fixed the second convert not having the correct contour color.
- Added an option to disable the blurred background of floating labels.
- Fixed converts' health not appearing above them if showTargets is off and showTargetsConvert is on.
- Added some checks for the crash: Hud3.lua:1499: attempt to index a nil value

2018.08.24
https://www.dropbox.com/s/mwt7i06wguwowzk/PocoHud3_andole_180824.zip?dl=1
- Fixed the issue where clients without BeardLib would crash on join if you are the host and are using SuperBLT.
- Added a fix for crashes caused by Hacker perk deck.
- Prevented a crash connected to switching the music.
- Fixed weapon categories check for 'canted sight crook' option.

2018.05.24
https://www.dropbox.com/s/kf77bs0suyor361/PocoHud3_andole_180524.zip?dl=1
-The mod now detects One Down mode automatically. The 'Assume nine lives on One Down' option is back.
-The 'inspect players' tab will no longer be displayed in the menu.
-Fixed Trigger Happy thanks to this player
-Fixed some floating labels 'frames' not appearing.

2018.03.02
-The mod will not spam the BLT log with errors anymore.
-Added translations for the new settings for russian and chinese languages.

2018.03.01
-Added an fps indicator to the info in the bottom of the screen.
-If an enemy is killed by a critical hit then the critical floating label will show the full dealt crit damage (instead of how many health the enemy had left).
-Added 'Team offset by X' option for the bottom info. It allows to move teammates' info so that you can match it with their panels when using the 'MUI' mod.
-Changed headshot counter's color.
-Added an option which controls text on buffs ('buffs' - 'show text on buffs').
-The mod now knows how many downs there are on DS.

2017.11.12
-Fixed 'Show targets' option so that it will define if the highlighted enemy health needs to be shown.
-Added separate 'Show targets' options for special enemies, civilians, converts, deployables, anything else. The simple 'Show targets' now works for regular enemies only.
-Fixed 'damage indicators'-'dominated' setting not working ('hands up' setting was being used instead).
-Changed the float for critical hits to make those stand out. It is controlled by 'damage indicators'-'critical hits' setting.
-If you change the current music (in jukebox menu) then the Tab-screen will now update the current track's name.
-Added the headshot counter to the info at the bottom of the screen.
-Midgame and endgame statistics announcements in chat now include headshots count.

2017.10.25
-Some nice crash fixes from SC (http://steamcommunity.com/id/EssCee)

2017.09.06
-Fixed a crash/freeze which happened on branchbank, maybe on other heists too.
-Added 'only me' option for bottom infobox. When enabled, any bottom info set to 'always' will only be shown for you and not for other players.
-If you were having 'coretable' line 100 crashes (due to other mods) they may be fixed now.

2017.09.03
-Fixed sticky interaction.
-Fixed custom music names not displaying in the 'Now playing' float.

2017.09.02
-Another attempt to fix crashes on level restart.
-Fixed safe timers to correctly show zeros in the total amount of time.
-Configuration changes for BLT2.

2017.08.26
-Added simplified chinese localization thanks to this player http://steamcommunity.com/id/2609665
-Fixed issues with custom music in jukebox.
-Health of the converts (floating label) is now tied to 'show targets' option.
-Health floating label for the second convert fixed to have the color of the convert's owner.
-Second convert's outline will now have the color of the convert's owner.
-'Remember gadget state' feature removed from the mod.

2017.08.05
-In the beginning of the heist in crime spree mode the hud can notify you about how many pagers you can answer and how many civilians you can kill. You can configure this in options.
-Added the name for the first hacking process on counterfeit.
-You can now change the key which opens options menu.

2017.08.02
-Added a second Poco Rose menu. Binded to 'N' key by default, you can change it in options. Note, that not every character has every voiceline and not every voiceline works on every heist.
-The 'Intimidated' floating label is now tied to [options-'damage indicators'-'hands up'].
-Corrected a typo in the name of the laptop hacking on alesso (it has been 'pRYotechnic' the whole time).
-Simplified some drilling/hacking/sawing names.
-If there is no name for a process like hacking/drilling/downloading then the hud will try to guess it, searching for keywords in the internal name of the process (for example, if the internal name 'mcm_laptop' contains 'laptop' then it will be displayed as 'hacking' etc.).
-The hud will not try to remove hud elements before restarting and will leave it all to the game. This seems to have stopped crashes on level restart.
-The hud now numerates drills on Prison Nightmare.
-If a process does not have a name then it will be displayed as 'process' instead of 'drill' (FF3 issue).

2017.07.29
-The hud can now show playtime of other players on bottom panels. It can be displayed after down counters (options-'bottom infobox'-'show playtime') and instead of player's level before their name (options-'bottom infobox'-'show playtime, not level'). Playtime cannot be displayed if a player's profile is private.

2017.07.25
-Fixed interaction buff to be displayed correctly.
-A space before ping on bottom panel will now only be shown if ping is not zero (the ping value is not shown if zero).

2017.07.24
-When a player gets into custody, his location won't be changed to 'in custody' anymore. This is unnecessary and it led to a glitch on heists without rooms' names available (player's location was 'in custody' even after he had gotten out).
-Updates auto-check. When the game launches, the mod will access this page to check the version. If its version is older than the last one here then a window will pop up, telling you about the changes. There will be 3 buttons: open this page, skip the update, do nothing. If, for some reason, you want to turn this off then simply delete 'updates.lua'.

2017.07.23
-Fixed the crash when the hud user is in custody and the hud acquires user's position.

2017.07.22
-Fixed the crash when a shield is stunned by a concussion grenade.
-Removed 'Hostage count changed' entry from the options menu (the feature was never implemented).
-The hud can now notify you when an item from Spec Ops DLC was picked up. Added an entry for this feature in the options menu.
-Fixed the hud not taking into account its user when searching for the player nearest to a position.

2017.07.21 (2)
-Fixed a crash which happened on 'Beneath the mountain' when players go through the airlock leaving converts behind. Any similar crashes should be now fixed too.

2017.07.21
-Fixed a crash when you are the host and a convert is stunned by a concussion grenade.
-Fixed a crash on the black loading screen if you leave the game with alive converts.

2017.07.20 (2)
-The damage dealt by sentry guns is now tracked and considired to be coming from their owner.
-Seems like a hud-breaking error could occur with other players' converts, it should be fixed now.

2017.07.20
-Fixed a crash which occured when a convert was traded for a heister. Now you 'lose' your convert, once he becomes tradable.
-Fixed a comma in 'convert lost' message to appear only when the location is printed.

2017.07.19
-When there is no more body bags in the body bag case, the hud will not create a floating label for it.
-If player replenishes health with a first aid kit, it will be represented in the chat message, so that it is clear that the player didn't just use a medic bag without having been downed.
-The indicator of health of converted enemies at the bottom of the screen can now display two values, because players can have two converts each.
-A floating label is now displayed if you aim at a grenade case.
-Added an option to make down warnings appear only after 2nd down on One Down (options-'chat'-'assume 9 lives on One Down').
-Fixed the chat notification and the floating label when an enemy is dominated.
-Fixed the chat message about damaged converts. It says who damaged who's convert and how much damage was dealt.
-When a convert dies, the chat message now displays the location of his death, instead of his owner's location.
-When a convert dies, the chat message now displays the type of cop he was, instead of the type of cop who killed him.
-Fixed the chat message about messiah skill.
-Desync resolve disabled and removed from options menu.
-Corpse limit setting disabled and removed from options menu.
-The hud now supports separate files for localization of the ingame text (like chat text). English text is stored in 'Hud3_LocaleIngame.lua' and it always needs to be in the folder. Files for other languages need to have the same name, but with the language code in the end. For example, 'Hud3_LocaleIngameRU.lua' for russian language. If you want to translate the ingame text to your language then you need to: copy the file with english text, open it with a text editor, translate it, save it and rename it as explained above. Also, you can send me the translated file in your language, so that I could update the mod with it.
-Added support for different languages for the names of the rooms (locations). English is 'hud3_rooms.json' file, files in other languages can be added as described above.
-Options menu now has entries for ingame text language and rooms' names language.
-Russian language support for the ingame text and rooms' names.

2017.07.14
-Accuracy counting fixes (for now it is not counted correctly if players use swan song, bulletstorm or kingpin). For Dragon's breath, once a cop starts burning, it is considered a successful hit. For explosives, every cop that is hit with the explosion is counted as a successful hit.
-Fixed other players' bottom panels disappearing sometimes. They used to reappear once one of their stats got changed, so no big deal here.
-Snipers are now counted as special enemies by the hud.
-If you have 'nine lives' skill then your down counter will only become red when you've been downed 4 (or 2) times. This cannot be done for other players in the lobby.
-Added a second down counter which counts incapacitations (downs from cloakers and tasers).
-Options menu now has entries for incapacitations counter and accuracy counter.

2017.07.11
-Fixed crashing when damaging medics with Dragon Breath
-Fixed the hud not showing the amount of medic bag charges when aiming at a medic bag
-Added '^' symbol to the floating labels that appear when player aims at a first aid kit which has the 'auto-heal' upgrade
-An attempt to fix other players' bottom panels disappearing sometimes
-Fixed other players' downs not counted by the hud
-The hud now knows how many downs there are on One Down

Known bug:
-Shots for accuracy are counted by ammo left in player's clip, instead of tracking actual shots.
Last edited by andole; Nov 13, 2020 @ 10:24am
Originally posted by andole:
Originally posted by Yamanashi:
looks like dom updated pocohud as well
https://steamcommunity.com/app/218620/discussions/15/2980781849379353493/
Yes, I asked Dom to take over Pocohud some time ago and now I know the mod is in good hands.

Please use Dom's version from now on.

Mods, please lock this.
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Showing 406-420 of 546 comments
andole Aug 27, 2018 @ 8:48am 
Originally posted by noobles:
i know u added a bunch of features and fixes already and am very thankful for them but are u ever gonna add more trackers for skills like unseen strike and desperado?

also pager counters? i read on an old thread that zenyr was going to add it way back in 2015 but hasnt yet
I think 'Additional Pocohud Trackers' mod adds a tracker for unseen strike. Not sure about desperado.

My first priority is to make sure Pocohud does not crash the game. Sometimes I add features, when I have time and feel like it. Pager counters... Can't you count to four? If you are not sure how many pagers left then use killcounters as a reference. Not many heists have blue cops, so generally the sum of killcounters gives you the number of pagers answered.

If I ever add pager counters then it will most likely be no more than a chat message 'one pager left' and then another message: 'no pagers left'. I could put it to the info in the bottom of the screen, but there are already too many numbers there.
andole Sep 18, 2018 @ 10:55am 
Good news for people who use both Pocohud and MUI.

I have found a way to fix the misalignment of the info at the bottom of the screen.

Here is the mod
https://www.dropbox.com/s/m0c5rvhr4rfdwoa/Pocohud3%20-%20Unfix%20MUI%20%285%29.zip?dl=1

How to use:
1. Install as any other standalone mod into the 'mods' folder.
2. Join a lobby as the 4th player.
3. Open Pocohud's options and navigate to 'Bottom Infobox' tab.
4. Use 'X Offset' setting to align your own bottom info with your player panel.
5. Then, after you have aligned your panel, use 'Offset by X for teammates' to align the panels of your teammates.

Now bottom info will always be on those positions.
ChickenFighter Oct 22, 2018 @ 7:23am 
Hi,

I have a quick question: Is it possible to disable the floating red skull icon that shows up every time you kill an enemy? I have looked through the options and haven't found anything that disables it. The only thing that worked for me is to disable all the floating icons which I don't really want. I already use Enhanced Hitmarkers and don't really need that red skull icon.

By the way, thank you for still updating PocoHud and especially for supporting MUI, it's much appreciated!
ChickenFighter Oct 23, 2018 @ 11:38am 
Removing the comment tags on line 1277 and 1295 (Hud3.lua) while also disabling "Show Targets" and "Show Highlighted" in-game worked for me. I'll just hope that you didn't comment them out to mitigate a serious bug, haha. So far I didn't encounter any issues though.
Last edited by ChickenFighter; Oct 23, 2018 @ 11:39am
Sf! Oct 26, 2018 @ 6:04am 
Thank you man for your work.
Works correctly with last blt version :)
foxwoosh Oct 26, 2018 @ 2:42pm 
All links were removed :( Can you fix pls
andole Oct 26, 2018 @ 9:49pm 
Originally posted by FOX:
All links were removed :( Can you fix pls
It seems to be working fine now, maybe that was a temporary dropbox issue.
Lollerisms Nov 2, 2018 @ 1:38pm 
Crashes on the new white house heist. Based on crashlogs it looks like poco's having the same problems as wolfhud where there is a vehicle with a null value for a name.

https://steamcommunity.com/app/218620/discussions/15/1736595227844820882/
andole Nov 2, 2018 @ 1:44pm 
Originally posted by Lollerisms:
Crashes on the new white house heist. Based on crashlogs it looks like poco's having the same problems as wolfhud where there is a vehicle with a null value for a name.

https://steamcommunity.com/app/218620/discussions/15/1736595227844820882/
PocoHud does not even know that there are vehicles in this game.

I played the new heist several times and never had any crashes.

Post your crashlog please.
revnant Nov 2, 2018 @ 1:54pm 
Originally posted by andole:
Originally posted by Lollerisms:
Crashes on the new white house heist. Based on crashlogs it looks like poco's having the same problems as wolfhud where there is a vehicle with a null value for a name.

https://steamcommunity.com/app/218620/discussions/15/1736595227844820882/
PocoHud does not even know that there are vehicles in this game.

I played the new heist several times and never had any crashes.

Post your crashlog please.

I've also played the new heist several times with Pocohud and didn't notice any vehicle related crashes (usually it's Renderer or some generic voicechat issues).
Dallas Nov 2, 2018 @ 2:15pm 
Update your wolfhud, its not poco
Sunnypanth Nov 2, 2018 @ 6:45pm 
Poco still working fine
zelda Nov 3, 2018 @ 8:23am 
Do you know why the following error log repeat and repeat, and then the log file will be very large........

11:21:12 PM FATAL ERROR: (c:\users\znix\source\repos\superblt\src\initiatestate.cpp:240) mods/PocoHud3/poco/../poco/Hud3.lua:956: attempt to index local 'defaultLbl' (a nil value)
stack traceback:
mods/PocoHud3/poco/../poco/Hud3.lua:956: in function <mods/PocoHud3/poco/../poco/Hud3.lua:930>
[C]: in function 'pcall'
mods/PocoHud3/poco/../poco/Hud3.lua:930: in function '_updatePlayers'
mods/PocoHud3/poco/../poco/Hud3.lua:1275: in function '_updateItems'
mods/PocoHud3/poco/../poco/Hud3.lua:557: in function <mods/PocoHud3/poco/../poco/Hud3.lua:520>
[C]: in function 'pcall'
mods/PocoHud3/poco/../poco/Hud3.lua:171: in function 'func'
mods\PocoHud3\poco\common.lua:458: in function 'Update'
mods\PocoHud3\poco\common.lua:312: in function 'update'
[string "core/lib/setups/coresetup.lua"]:540: in function <[string "core/lib/setups/coresetup.lua"]:462>
andole Nov 3, 2018 @ 8:30am 
Originally posted by zelda:
Do you know why the following error log repeat and repeat, and then the log file will be very large........

11:21:12 PM FATAL ERROR: (c:\users\znix\source\repos\superblt\src\initiatestate.cpp:240) mods/PocoHud3/poco/../poco/Hud3.lua:956: attempt to index local 'defaultLbl' (a nil value)
stack traceback:
Do you use the latest version?
Did you ever edit Pocohud files in any way?
Does this happen on any heist? Does it when you play alone?
zelda Nov 3, 2018 @ 8:32am 
Originally posted by andole:
Originally posted by zelda:
Do you know why the following error log repeat and repeat, and then the log file will be very large........

11:21:12 PM FATAL ERROR: (c:\users\znix\source\repos\superblt\src\initiatestate.cpp:240) mods/PocoHud3/poco/../poco/Hud3.lua:956: attempt to index local 'defaultLbl' (a nil value)
stack traceback:
Do you use the latest version?
Did you ever edit Pocohud files in any way?
Does this happen on any heist? Does it when you play alone?


1. The latest superBLT, POCOHUD 180824.zip
2. No, i didn't edit the pocohud or superblt.
3. Yes, any heist, and i think it will happen when i am solo or mulitplayer (i play online mode only).
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Date Posted: Jul 11, 2017 @ 3:12am
Posts: 546