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Due to my VERY limited experience with the modding sphere, are you talking of an issue that happens when playing normally the game or using external tools to modify the maps of the game ?
Maybe it'll point at a mod acting as a catalyst. But I don't believe it's due to some mod; function parameters and obstacle table looked OK so I don't believe it's a mission script issue. It only leaves that forementioned call to quadfield as the failing step, though I haven't been able to find a reason for it.
EDIT: Bug frequency was much lower this session, so when I said "relatively often", well, looks like it depends on days/moon/wind/etc as it can be 50% or 2% ;) No idea what to do to increase the odds.
I've just got it with only:
- a mod to 1-hit enter to skip blackscreen at level start,
- a mod to 1-hit interaction key,
- a mod to replay a previously recorded map layout and
- a keybind to restart the heist (sequence esc-down-enter-up-enter gets boring really fast).
It's a very lightweight setup so I think that anyone can get that bug.
EDIT2: Got it a second time with that light setup, that concludes this test session.
To illustrate it more clearly, here is a video with 3 tries (NOK / OK / NOK + pinpoint):
https://www.youtube.com/watch?v=mbXpAw9Cr20