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And where are our flame thrower i mean we are fighting tyranides and no one brought one ?
If they add those and give them each a unique enough ability, that would probably expand the player base and retain more players.
They should also, at some point down the road, put a foot in letting players create and manage their own 'chapters' within the game.
Tech Marines are popular because they are super customizable on the table top. They have access to a large chunk of the armory, can have extra arms that let them carry extra weapons and can acts as a "summoner" to bring Weapon Servitors to the field which lets you bring more heavy weapons without wasting points on Devastator marines. Over and above making vehicles and Dreadnoughts tougher.
So yeah, pretty popular guys. They're the closest the Space Marines can get to a Tau Crisis Battlesuit.
The actual TechMarine plays a lot of roles. They are vehicle repair, sappers, hackers, actual trained engineers. They could be implemented to do whatever is missing, really.
Snipers are a tabletop Primaris unit, Eliminators.
Yea Bulwark can full heal both himself and his teammates, no idea wtf he means "Go play a Paladin" Lay on hands doesn't even full heal people in D&D. If he means World of Warcraft, then the Space Marines would have to be able to Bubble Hearth when things get too rough lol.
Bulwark even tanks well, literally has a shield that blocks almost all enemy attacks, spreads out an AoE when armor breaks or parrying that slows and damages nearby enemies while also making them take 25% extra damage.
Bulwark is definitely the closest thing you're getting to a Paladin in 40k.
By default upon activation of the Banner the Bulwark gains full contested health. With the Perk that revives fallen allies when planting your banner near them, it also gives nearby allies full contested health. The level 23 perk gives full contested health without having to be in the Banner area I believe.
Just goes to show the tooltips of the perks don't tell you everything you need to know.
This is only true for Firstborn marines, who typically start as scouts and then go through the various specialities before becoming a tactical marine at the end.
Primaris do things VERY differently, and are more akin to eldar aspects in that they forgo the versatile and gradual training of firstborn to become pure specialists trained in their one thing and nothing else.
So those primaris scouts ain't novices but dedicated scouts.