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Glorious Companions was developed almost entirely by a few people - no funding, no publisher. We took years to bring it to a 1.0 release and did complete it. Sales were low, and the project wasn’t sustainable to keep updating indefinitely. But we put a lot of work into it, the exact opposite of abandoning.
Blockbuster Inc. was developed by an external team that we published. It launched, struggled, and they patched it for a few months post-release. Unfortunately, it didn’t find a market. No harm here either.
The Tenants is a game we developed with a publisher, and they still hold the publishing rights. We’d love to continue working on it, but we’re currently in a legal dispute with that publisher, which ties our hands completely.
Hotel Galactic is fully self-funded, built from scratch by our entire team, and is in a completely different position: strong support, solid reception, and full ownership. We’re here for the long haul on this one.
We get the frustration when projects fall short - we’ve felt it too. But framing it all as a pattern of “abandonment” doesn’t really hold up. We’ve always communicated openly, owned our missteps, and done our best to move forward.
I’ll let everyone make up their own mind from that.
End result in all three - devs still made of with the money, players were left with broken games. The response above clears up why they stopped updating and not the messes they left behind when they did so.
These are all complaints that are clear as day in the three games’ reviews, general discussion forums, and reddit pages. ABANDONED is a word you will find in all three from people who own and played the game and It will take you a minute to have look before you consider supporting another game from these devs.
In fact, if you actually read what the dev has said, you will probably understand that they only developed ONE of the three games.
Some games sell, other games flop. Not every game is going to sell 5 million copies on day-one, not every game is going to be a perfect 10, not everyone will like every game.
BIG difference in a game flopping and no further updates VS leaving the game in a broken state which the tenants and glorious were left in.
I wish you well on your new project/game, but I do hope you understand that trust, once lost, is very difficult to earn back.