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Dungeonland > Algemene discussies > Details van topic
So how is it now after the updates?
My main concern is connection issues, is it still plagued with connection issues? Is there a "reconnect" option? does it use P2P connection? How bad are the bugs?

I've had my eyes on the game since it showed up on steam, I really hope the devs worked the issues out or at least planning to.
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Maybe I can answer you myself? : )

The game is VASTLY improved since release, but it has limitations that we simply don't have the budget to overcome - namely, we cannot have dedicated servers. This means that everyone is hosting and joining games. If you play with people with good connections and properly configured firewalls/routers you should be fine, but there has been cases where people just can't get a stable connection between their regular gaming party.

I would suggest you try it anyway because it is more than worth $10 (actually $5 now!!), but my opinion is a little biased : p
Thanks for the reply! Well here is the issue, my connection IS bad, that's why I hate P2P games.
I guess I'll try to convince my friends to get it I guess. Because the nature of P2P I guess I'll have to do port forwarding? Or does UPnP work fine? Sorry for the noobish questions :(
just invite your friends to ur home and play local co-op - that makes even more fun than via internet
Oh cool! Didn't know there is local MP. So are all modes accessible in local?
all modes except dm mode because that requires 2 screens.
Isn't dm the main mode of the game though? :[
is it still fun with out it?
The game has REALLY good local multiplayer, if I may say. We made an extra effort to make it playable without split screen and it's the way the game was designed to play. Plug in some Xbox controllers and you have a real good experience.
I cant load the new map you guys just released. Game crashes everytime. Nevermind, I verified the game cache and I was missing 3 files its working now. BTW how dare you charge us for playable monsters.
Laatst bewerkt door Mexicutioner; 21 mei 2013 om 17:33
Charge for playable monsters ? O.o
This game is five months old and was $10 originally. They have every right to develop new content and charge for it as expansions in order to fund more development. That is how DLC works. I will admit I was disappointed that the new monsters and spells are DLC only but the price is more than fair.

It is completely unreasonable to expect a development team to maintain and release new content for a budget independent title with no financial gain whatsoever. Sales and promotions of a five month product are not going to sustain this, DLC will. Period.
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Dungeonland > Algemene discussies > Details van topic
Geplaatst op: 21 mei 2013 om 11:04
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