登入
|
語言
Български(保加利亞文)
čeština(捷克文)
Dansk(丹麥文)
Nederlands(荷蘭文)
English(英文)
Suomi(芬蘭文)
Français(法文)
Deutsch(德文)
Ελληνικά(希臘文)
Magyar(匈牙利文)
Italiano(義大利文)
日本語(日文)
한국어(韓文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文)
Português-Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
簡體中文
Español(西班牙文)
Svenska(瑞典文)
ไทย(泰文)
Türkçe(土耳其文)
Українська(烏克蘭文)
幫助我們翻譯 Steam
In fact, it is very complicated and it forces you to play according to a very narrow set of rules. Battles are large and you can't stack units to make them stronger. There is also a constant need to care about supply routes. You can't apply simple and bold strategies, you're forced to calculate. There is no luck. Also, there are sometimes extremely annoying turn limits.
It has more to do with chess than with Risk.