Fallen Enchantress

Fallen Enchantress

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Keramane Oct 24, 2012 @ 3:26pm
NPC's Expand so Fast O.o
So, I'm new, didn't beta or anything and I find myself very quickly getting outstripped by the NPC growth. By the time I've found ground for a second city, they've got 3 cities and at least 6 outposts and double my points total. I've cleared every monster den in my territory though, and it just seems I'm getting nowhere quickly in comparison.

Do the NPC's automatically see the whole map? Do they see settleable terrain with all units? I don't quite understand what it is I'm doing wrong... In short, what would be an advisable start for a good burst-through-the-gate development?
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Showing 1-15 of 16 comments
Drakkheim Oct 24, 2012 @ 3:50pm 
Scout early, expand fast, don't focus too much on killing all the local wildlife in the beginning. And never forget to defend your cities well, having your capital eaten by a pack of ogres can happen all too easily if you dont. The ai doesn't cheat unless you turn it way up, it just happens to be good.
Keramane Oct 24, 2012 @ 3:53pm 
So, ignore the lairs around my home to start? Alrighty.
[RO]BBR91 Oct 24, 2012 @ 5:20pm 
Lower the AI difficulty. At the Normal level, it doesn't even use its full potential. At Challenging it uses its full potential without any cheats or bonuses over you, and any setting over Challenging, the AIs start to get bonuses.

So the AI is not cheating, it's just good at playing the game. You should try to expand more aggressively in the beginning, but be careful not to stretch your lines of communication too thin, or you might find your new settlements isolated. It's also a matter of luck.
Keramane Oct 24, 2012 @ 5:24pm 
I'm playing on Easy, because I suck...
Jinxed Oct 24, 2012 @ 6:24pm 
Another thing to remember is that just because they expanded faster and have a higher score than you doesnt mean that they havent over extended themselves. Maybe one or two of those shiney new settlements could be yours without much fuss.
Keramane Oct 24, 2012 @ 8:18pm 
Is there a way to see what units reside inside a city or quest cavern? The usual mouse-over doesn't seem to tell me anything.
GreenFeline Oct 24, 2012 @ 9:23pm 
Have the same situation as the OP, im my second game already as I got totally stomped in normal mode, the npcs settled every area around me before I got past 1 city, so I realized I have to expand as fast as I can, so tried that in my second game, but again by the time I have 2 cities they all have 3 or more as well as over double my score, and I cant settle more because the only other location near me had a giant dragon that rips me apart this early. (yet the npcs were able to settle a city right beside it with out it attacking them!!!) Do monsters not attack the NPCs cities?
Last edited by GreenFeline; Oct 24, 2012 @ 9:25pm
BasenjiMaster Oct 24, 2012 @ 9:30pm 
Originally posted by Keramane:
I'm playing on Easy, because I suck...

Try Novice instead.
Keramane Oct 25, 2012 @ 12:52am 
I dropped to beginner and spammed Pioneers. The first glimpse I got at any settlable ground, regardless of monster population, I threw down a town, usually a fortress because I intended for a military conquest. I went fastline archery and Auto-battled as much as I could, because in the world of Tactical, 78% chance to hit actually means 95% chance to miss.
taylorar Oct 25, 2012 @ 7:29am 
Just dropping cities anywhere isn't as critical as dropping cities in high production areas. I typically will restart the map if I don't get a founding city materials of at least 3. You also have to manage your unrest to make sure your production is high.

Also, if you develop a strong core of heroes, it doesn't matter how many points the other factions have, you can stomp them because they never through all their units at you all at once and you have time to recover between battles.

I also found it's better to take the fight to the enemy, if you take a settlement, they will focus on getting it back instead of taking your own settlements which makes your defending requirements a lot easier.
Amberes Oct 25, 2012 @ 10:26am 
This type of AI behaviour reminds me a lot of the Gal Civ 2 AI...

The more I read stuff about the game the more I get the idea that this is Gal Civ 2 in a fantasy world + rpg elements. Please tell me there's more to this??

Btw, I enjoyed Gal Civ 2 but it lacked an addictive element and the combat was uninspiring to me.
Matthew Oct 25, 2012 @ 12:55pm 
I have yet to experience overly fast expanding AI's on lower difficulties.

My advice: The basis around these sort of games is always about boosting infrastructure without military for as long as possible. Leave the military and magic tech trees alone unless there is an absolute necessity. Focus on expanding and building up infrastructure within your cities.

Considering this game gives you a free hero and the ability to recruit additional heroes right away, you should be able to ignore military for a very long time on lower difficulties.
Both of the games I've played, at least one AI will be over double my score with a sprawling empire, while I have 3 cities. BUT that rate of expansion leaves them overconfident of their strength, while having them with their pants down in the ability to defend it all.
Both games I had so far, I easily steamrolled their huge number of cities by having an inferior numerically, but superior in quality, and experience, force. You can't have both huge empire and be deadly in war, early on. Trick is to catch them before they can turn their superior production to their advantage. Blitzkrieg!
[RO]BBR91 Oct 26, 2012 @ 4:00am 
Originally posted by Amberes:
This type of AI behaviour reminds me a lot of the Gal Civ 2 AI...

The more I read stuff about the game the more I get the idea that this is Gal Civ 2 in a fantasy world + rpg elements. Please tell me there's more to this??

Btw, I enjoyed Gal Civ 2 but it lacked an addictive element and the combat was uninspiring to me.
They have the same AI programmers, mainly Brad Wardell. BUT! The game is not GalCiv 2 in a fantasy world. The AI is much more advanced actually, as GalCiv had no quests, path-finding, or actual combat. The AI is programmed to win. Brad repeatedly said he writes the AI as to counter any strategy the players post on the forums.

However, the game is balanced in a way that a small civilization, with only 1 or 2 cities has a chance of survival. For example your faction prestige which influences city growth, is divided between your cities, so fewer cities means larger growth.

The thing is that the AI cares too much about military power. So if you're a weak power, there's a very good chance that everyone will attack you just because you're weak. When this happens, you have to use clever strategy and tactics to survive, like using map chokepoints or spawning units rapidly.

The game also has a mechanic that prevents early wars. Just like in GalCiv 2 you had to first develop space weaponry, in FE you first have to fight the monsters and bandits of the world, before moving to attack other factions.
Paul Oct 26, 2012 @ 6:40am 
I've noticed something, people don't ''rush'' much. I started my new games by getting a market, then build a pionneer, and start building actual buildings after that.

Once my pionneer founds a new city, I usualy repeat until I have about 5 cities, usualy 3 towns, 1 conclave and 1 fortress. I use the economy quite a lot, as you can then buy trade routes, with seems to make AI a bit less likely to randomly attack you. Also having a trade route with like 8 other nation means aLOT of money per turn, wich is then sent into buying buildings all around.

By turn 300ish, the moment where AI normaly outgrew and attackd me, I got the civilization tree maxed out, and warfare about 80%, magic at about 30-40%.

I make a few units in all my town, and just laugh it off.
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Date Posted: Oct 24, 2012 @ 3:26pm
Posts: 16