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Good to know. Concerning the bugs, there are many negative reviews by people who could not do this and that because of game breaking bugs, which seem to be common in Lego videogames.
In terms of bugs, LEGO LotR and LEGO Hobbit are both pretty stable. I think I encountered some minor physics issues and crashes here and there, but I still got 100% nice and easy. If you're really concerned, don't be afraid to save-scum (copy the save files and back them up in a separate folder frequently so you can restore them should something in your save-game not work).
The worst bug I had was in Hobbit; a tutorial stone didn't appear and as such Ori couldn't aim at some slingshot targets, which made it impossible to get one of the collectibles. I found out that by setting the resolution lower (IIRC, 1024x768) the stone actually appeared and I was able to get the collectible.
One thing to remember: LotR/Hobbit have side-quests in the hub-world, but the game will only load a limited amount at one time. If it seems like a character is not showing up or you can't find a quest marker, complete some of the other quests on your map.
For the record, the LEGO Harry Potter games remain the worst and least stable games.
As you can see from my profile I've managed to enjoy the game and complete it all the way through with little to no problem. It was a long and fun 40 hours and my best advice is, if you can figure a puzzle out or sense it might be glitched, leave it until you complete every Hobbitly possible.
Mindscape was a small studio who were tasked to pull off something monuental; they managed to release one of the earlier open-world sandbox games in full 3D (only a couple days before the first GTA, a 2D top-down as well).
The same goes for a lot of the studios that LEGO hired during the years of LEGO Media; smaller studios looking for contract work who took on an unexpected workload and had to deliver according to TLG's extremely strict rules (the LEGO Rock Raiders developers have described a lot of the frustration involved with even getting specific colours and shapes correct).
Traveller's Tales has been in operation for just as long as Mindscape, but they've released bigger games and have a very large team by comparison. The only reason that they have many bugs in their games is because, whether by fault of LEGO or TT management, the games are being pushed out too fast for their own good. TT should, theoretically however, be capable of delivering a experience at least at the level of LEGO Star Wars or better.