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...and I just realised I might have dropped a spoiler in there, sort of. Sorry about that.
EDIT
Added spoiler tags.
Splendid work. It'll be a useful little tool!
Rgds
LoK
All we need now is someone to program in all the mechanics and items from SS13 and well be ready to go!
Rgds
LoK
PS. With the AI and alien out of the picture is the station still navigable as there seems to be a lot of cutscenes. Or like the Alien to they trigger then stand idle?
L
Also, do you think you can manage to alter the difficulty .bml files? I want to try to "mix" different parameters from different difficulties: For example:
- ALien reaction to gunfire from easy
- Damage System, View cones, enemy reaction times and resource management from hard
- general Alien AI from medium (on hard the Alien is simply too annoying)
-
About your question most of things you comment are included in the same .bml that behavior is, and I'm trying to understand because all the file content is a mess... but your point is a very good call.
Anyways, it's beyond my skills to found a way to "mix" difficulties, I don't have so much technical knowledge... just like to play a little touching things.
I will post any further progress with you guys.
Anyway, good luck to you in your projects! I can't wait to finally see some mods showing up for this game. Your idea about slowing the alien down in vents is a very good one.
I actually do play on medium. But unfortunately some settings from hard, and even some from easy, would enrichen gameplay for me. That's why I am looking into the difficulty .bml files, if it's possible to combine individual parameters into a "custom" difficulty setting.
I don't think I'll succeed though.