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Raportează o problemă de traducere
hahahahah
it is EXPTIME hard, which is literally uncomputable.
They openly talked about this, two-headed giant left because it was a set gimmick, the in-story reason for two-headed giant fights had ended. They also said how two-headed giant had a heavily limited cardpool from that time period, many MANY cards aren't balanced or made with making things fair for two-headed giant in mind, this is the reason they've said "two-headed giant" itself won't ever come back.
Wow. And you claim to be a programmer? What load? The imaginary one from rigging draws? They don't do that.
From what I hear, Commander is primarily a social experience, requiring interaction and cooperation between players. Plus, house rules so that everyone can have fun. This would require in-game chat, and lots of screen space. Chat is, for some obscure reason, never going to happen. And a big part of the player base plays on mobile, and there even PvP screen is quite crowded, and more than two would be miserable.
It's not doing that, and my comp is five years old.
Do we need chat? and I don't see how commander is social relative to multiplayer. I can chat with my friends via teamspeak or other VOIP.
Multiplayer should really be a simple implementation in today's day and age. So many opportunities to take MTG to a digital audience.
Everyone thinks that "commander/multiplayer" is coming to arena when I'm highly doubting that's the case as when they were asked they said they're working on a "stand-alone" commander game, which tells me one glaring thing, they intend for players to build a digital collection AGAIN -third time if you count MTG:Online- just to play commander, or their going to give everyone every card and decks will have even less diversity than is shown in Arena.
https://www.wargamer.com/magic-the-gathering/digital-commander-new-game-collectability
https://draftsim.com/mtg-commander-video-game/
Devs already said that two-headed giant was a gimmick for it's set period as "two-headed giant fights* where happening within the story, they were removed because the story plot moved on, they also said how two-headed giant was made during a period where they HEAVILY restricted what was allowed to be played, where as they haven't balanced or made cards since it's end that are balanced for two-headed giant.
I'm not sure, as I don't play those formats, and I may have used the wrong words, probably should have said multiplayer.
The issue of screen space remains though. I just can't see it working on mobile. This would then mean two different clients, which is a lot to take on. Plus, there's the thing John-Silver posted, it sounds like something Hasbro might do.
Pretty sad in this day and age that video game features are limited by people's refusal to upgrade their hardware. Or bad coding or lack of optimization.
I'm surprised you insist that it would "take two different clients" which is completely incorrect. Mobile users already get a different version of the game based on their operating system.
First, I'm not against the idea. The more ways we have to play Magic, the better.
Don't modern development tools enable producing versions for different systems from the same code? But you are right, mobile already has features PC version does not have.