Magic: The Gathering Arena

Magic: The Gathering Arena

Co-Op Multiplayer Mode? When?
Having MTG online gives so many advantages and creative direction opportunities.

Playing Magic with co-op multiplayer a la two headed ogre or more makes for an interesting game and gameplay opportunities.

Why haven't they implemented this yet and just dance around as online MTG proxy?

There seems to already be verbiage in cards for multiple targets or players - was this ever a feature in MTG?
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Se afișează 16-30 din 38 comentarii
Postat inițial de Chad "The King" ThunderCuck:
well never get more than 1v1's in arena for 1 simple reason :
the load on your systems to constantly be actively calculating 3+ decks so that each player gets the cards that their current win-lose ratio says they are allowed to have to counter potentially counter what the other 2+ players have would be insane.

hahahahah

its easy to compare 2 decks and give each player what they need to either rush the game and force a quick loss or prolong the game.

it is EXPTIME hard, which is literally uncomputable.
Postat inițial de Ha 何豪源:
the devs could add 2headed giant from magic duels or vintage team draft from mtg online or commander, now ask yourself why they dont want it. because they rather split the player base to keep us from uniting against them together. they are a true menace to think that evil
because netcode is what it is, not what you imagine it can do
Postat inițial de Ha 何豪源:
the devs could add 2headed giant from magic duels or vintage team draft from mtg online or commander, now ask yourself why they dont want it. because they rather split the player base to keep us from uniting against them together. they are a true menace to think that evil

They openly talked about this, two-headed giant left because it was a set gimmick, the in-story reason for two-headed giant fights had ended. They also said how two-headed giant had a heavily limited cardpool from that time period, many MANY cards aren't balanced or made with making things fair for two-headed giant in mind, this is the reason they've said "two-headed giant" itself won't ever come back.
Postat inițial de Chad "The King" ThunderCuck:
well never get more than 1v1's in arena for 1 simple reason :
the load on your systems to constantly be actively calculating 3+ decks so that each player gets the cards that their current win-lose ratio says they are allowed to have to counter potentially counter what the other 2+ players have would be insane. its easy to compare 2 decks and give each player what they need to either rush the game and force a quick loss or prolong the game. its several orders of magnitude harder for them to rig the game for 3+ decks, as each deck needs to be constantly checked against each deck.

if they just gave us a FAIR actually random draw and shuffle, it would cut down on system resources massively (you dont actually think this games low resolution sparse excuse for graphics cause the FPS dips, do you? you can turn that all off and it dosent effect anything), but it would also reveal the absolute fact that : yes, they are in fact rigging not only the opening draw, but *every* draw, actively.

Wow. And you claim to be a programmer? What load? The imaginary one from rigging draws? They don't do that.

From what I hear, Commander is primarily a social experience, requiring interaction and cooperation between players. Plus, house rules so that everyone can have fun. This would require in-game chat, and lots of screen space. Chat is, for some obscure reason, never going to happen. And a big part of the player base plays on mobile, and there even PvP screen is quite crowded, and more than two would be miserable.
Postat inițial de Zlehtnoba:
Postat inițial de Chad "The King" ThunderCuck:
well never get more than 1v1's in arena for 1 simple reason :
the load on your systems to constantly be actively calculating 3+ decks so that each player gets the cards that their current win-lose ratio says they are allowed to have to counter potentially counter what the other 2+ players have would be insane. its easy to compare 2 decks and give each player what they need to either rush the game and force a quick loss or prolong the game. its several orders of magnitude harder for them to rig the game for 3+ decks, as each deck needs to be constantly checked against each deck.

if they just gave us a FAIR actually random draw and shuffle, it would cut down on system resources massively (you dont actually think this games low resolution sparse excuse for graphics cause the FPS dips, do you? you can turn that all off and it dosent effect anything), but it would also reveal the absolute fact that : yes, they are in fact rigging not only the opening draw, but *every* draw, actively.

Wow. And you claim to be a programmer? What load? The imaginary one from rigging draws? They don't do that.

From what I hear, Commander is primarily a social experience, requiring interaction and cooperation between players. Plus, house rules so that everyone can have fun. This would require in-game chat, and lots of screen space. Chat is, for some obscure reason, never going to happen. And a big part of the player base plays on mobile, and there even PvP screen is quite crowded, and more than two would be miserable.
if you think the game is using your GPU and CPU at high loads for the extremely basic graphics, youre dead wrong son.
no buddy it's not using my cpu and gpu at high load. get a better computer.
Postat inițial de Chad "The King" ThunderCuck:
Postat inițial de Zlehtnoba:

Wow. And you claim to be a programmer? What load? The imaginary one from rigging draws? They don't do that.

From what I hear, Commander is primarily a social experience, requiring interaction and cooperation between players. Plus, house rules so that everyone can have fun. This would require in-game chat, and lots of screen space. Chat is, for some obscure reason, never going to happen. And a big part of the player base plays on mobile, and there even PvP screen is quite crowded, and more than two would be miserable.
if you think the game is using your GPU and CPU at high loads for the extremely basic graphics, youre dead wrong son.

It's not doing that, and my comp is five years old.
Postat inițial de Zlehtnoba:
Postat inițial de Chad "The King" ThunderCuck:
well never get more than 1v1's in arena for 1 simple reason :
the load on your systems to constantly be actively calculating 3+ decks so that each player gets the cards that their current win-lose ratio says they are allowed to have to counter potentially counter what the other 2+ players have would be insane. its easy to compare 2 decks and give each player what they need to either rush the game and force a quick loss or prolong the game. its several orders of magnitude harder for them to rig the game for 3+ decks, as each deck needs to be constantly checked against each deck.

if they just gave us a FAIR actually random draw and shuffle, it would cut down on system resources massively (you dont actually think this games low resolution sparse excuse for graphics cause the FPS dips, do you? you can turn that all off and it dosent effect anything), but it would also reveal the absolute fact that : yes, they are in fact rigging not only the opening draw, but *every* draw, actively.

Wow. And you claim to be a programmer? What load? The imaginary one from rigging draws? They don't do that.

From what I hear, Commander is primarily a social experience, requiring interaction and cooperation between players. Plus, house rules so that everyone can have fun. This would require in-game chat, and lots of screen space. Chat is, for some obscure reason, never going to happen. And a big part of the player base plays on mobile, and there even PvP screen is quite crowded, and more than two would be miserable.


Do we need chat? and I don't see how commander is social relative to multiplayer. I can chat with my friends via teamspeak or other VOIP.

Multiplayer should really be a simple implementation in today's day and age. So many opportunities to take MTG to a digital audience.
Postat inițial de BLOODMODE:
Multiplayer should really be a simple implementation in today's day and age. So many opportunities to take MTG to a digital audience.

Everyone thinks that "commander/multiplayer" is coming to arena when I'm highly doubting that's the case as when they were asked they said they're working on a "stand-alone" commander game, which tells me one glaring thing, they intend for players to build a digital collection AGAIN -third time if you count MTG:Online- just to play commander, or their going to give everyone every card and decks will have even less diversity than is shown in Arena.

https://www.wargamer.com/magic-the-gathering/digital-commander-new-game-collectability

https://draftsim.com/mtg-commander-video-game/
Postat inițial de Ha 何豪源:
the devs could add 2headed giant from magic duels or vintage team draft from mtg online or commander, now ask yourself why they dont want it. because they rather split the player base to keep us from uniting against them together. they are a true menace to think that evil

Devs already said that two-headed giant was a gimmick for it's set period as "two-headed giant fights* where happening within the story, they were removed because the story plot moved on, they also said how two-headed giant was made during a period where they HEAVILY restricted what was allowed to be played, where as they haven't balanced or made cards since it's end that are balanced for two-headed giant.
Postat inițial de BLOODMODE:
Postat inițial de Zlehtnoba:

Wow. And you claim to be a programmer? What load? The imaginary one from rigging draws? They don't do that.

From what I hear, Commander is primarily a social experience, requiring interaction and cooperation between players. Plus, house rules so that everyone can have fun. This would require in-game chat, and lots of screen space. Chat is, for some obscure reason, never going to happen. And a big part of the player base plays on mobile, and there even PvP screen is quite crowded, and more than two would be miserable.


Do we need chat? and I don't see how commander is social relative to multiplayer. I can chat with my friends via teamspeak or other VOIP.

Multiplayer should really be a simple implementation in today's day and age. So many opportunities to take MTG to a digital audience.

I'm not sure, as I don't play those formats, and I may have used the wrong words, probably should have said multiplayer.

The issue of screen space remains though. I just can't see it working on mobile. This would then mean two different clients, which is a lot to take on. Plus, there's the thing John-Silver posted, it sounds like something Hasbro might do.
Postat inițial de Chad "The King" ThunderCuck:
Postat inițial de Zlehtnoba:

Wow. And you claim to be a programmer? What load? The imaginary one from rigging draws? They don't do that.

From what I hear, Commander is primarily a social experience, requiring interaction and cooperation between players. Plus, house rules so that everyone can have fun. This would require in-game chat, and lots of screen space. Chat is, for some obscure reason, never going to happen. And a big part of the player base plays on mobile, and there even PvP screen is quite crowded, and more than two would be miserable.
if you think the game is using your GPU and CPU at high loads for the extremely basic graphics, youre dead wrong son.


Pretty sad in this day and age that video game features are limited by people's refusal to upgrade their hardware. Or bad coding or lack of optimization.
Postat inițial de Zlehtnoba:
Postat inițial de BLOODMODE:


Do we need chat? and I don't see how commander is social relative to multiplayer. I can chat with my friends via teamspeak or other VOIP.

Multiplayer should really be a simple implementation in today's day and age. So many opportunities to take MTG to a digital audience.

I'm not sure, as I don't play those formats, and I may have used the wrong words, probably should have said multiplayer.

The issue of screen space remains though. I just can't see it working on mobile. This would then mean two different clients, which is a lot to take on. Plus, there's the thing John-Silver posted, it sounds like something Hasbro might do.

I'm surprised you insist that it would "take two different clients" which is completely incorrect. Mobile users already get a different version of the game based on their operating system.
Postat inițial de BLOODMODE:
Postat inițial de Zlehtnoba:

I'm not sure, as I don't play those formats, and I may have used the wrong words, probably should have said multiplayer.

The issue of screen space remains though. I just can't see it working on mobile. This would then mean two different clients, which is a lot to take on. Plus, there's the thing John-Silver posted, it sounds like something Hasbro might do.

I'm surprised you insist that it would "take two different clients" which is completely incorrect. Mobile users already get a different version of the game based on their operating system.

First, I'm not against the idea. The more ways we have to play Magic, the better.

Don't modern development tools enable producing versions for different systems from the same code? But you are right, mobile already has features PC version does not have.
it is usually not possible/practical to run multiple entirely different netcodes that talk to each other reliably
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Data postării: 17 mart. la 13:52
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