Stronghold: Definitive Edition

Stronghold: Definitive Edition

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Economic Campaign #4 is actually broken BS
Seriously, why is there so much pure RNG in this edition of Stronghold?! No amount of firefighters is enough for it, almost your entire castle gets consumed by random fires, and you can literally get softlocked by crop blight that bans you from making grain for 15 minutes straight from repeated spam events.
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SIUnit 12. Nov. 2023 um 9:25 
You can preemptively dismantle burning buildings to limit how much the fire spreads. Get plenty of wood cutter huts up to fund this. Other than that just space out the buildings early on, until you have the funds to have wells everywhere. Not much you can do for blight other than just diversifying food sources. I had my cows dying for about a quarter of the length of the mission lol.
Ursprünglich geschrieben von Traslogan:
Seriously, why is there so much pure RNG in this edition of Stronghold?! No amount of firefighters is enough for it, almost your entire castle gets consumed by random fires, and you can literally get softlocked by crop blight that bans you from making grain for 15 minutes straight from repeated spam events.
Don't place your buildings adjacent to each other, leave some space between them. Build all food buildings and just disable them when one of them get random event. Also keeping low population helps a lot with food,ale management. Pretty easy on normal difficulty but other difficutiles leave you too little time imo.
No kidding. I was shocked by how frequently I was bombarded with all that crazy nonsense. There was really no way around it, I had to beat that mission by having to throw efficiency and role playing out the window and have my entire build focused on negating those events.

For me that meant close to half my population were at wells, close to one per building, believe it or not, and that did negate the fire entirely. I had diverse food sources and focused on apples and cows to build up food stores, and let wheat and flour pile up in the stockpile and then when I had a decent amount, start removing cows and replacing them with bakeries so that they could operate even through the blights. It was only when I started building bakeries and have lots of bread that the wheat blights started to hit, so I'm wondering if the amount of bread or bakeries is the trigger for them.

Thankfully the AI almost always sent the mace men to attack a random tower or my lord and all buildings would have been destroyed, so it was almost a non factor until the end when because of my completely castle, the enemy was running around destroying my wood cutter's huts and quarries.

It was frustrating but I got through it. To be fair though, it was the only mission that even remotely had me worried I might actually fail.
Zuletzt bearbeitet von The Spruce Moose The; 12. Nov. 2023 um 11:00
Tuts7 12. Nov. 2023 um 11:17 
When fire's the case, just remember the fifth space!

And by that I mean fire can only spread to buildings within 5 "tiles" of one another. You can see the building is on a grid when you place buildings, so you need to ensure they are 5 away from each other, then on the outskirts put wells to try and retain any buildings before they burn down completely.

This will affect your production yes, but it's what needs to be done if you want to prevent firespread
just happened to me on first mission got hop weevil 6 times in a row before farmers even started planting
lo. not true stronghold fan
Tario 12. Nov. 2023 um 12:45 
i have finished this on normal. So i guess its possible?
It's annoying how many wells you need to place, makes the castle cluttered
Shephard 12. Nov. 2023 um 13:07 
Finished it on very hard. It was challenging, but still possible without using some dark magic.

True, the fire is very rng but you can minimize the damage with spreading the buildings + add wells between them like in a "2-3-4 buildings / 1 well" ratio + delete the building which is on fire so you can stop the fire spreading
Zuletzt bearbeitet von Shephard; 12. Nov. 2023 um 13:12
Zanmor 12. Nov. 2023 um 13:38 
It's definitely possible. And to the best of my knowledge those are all scripted events so it's not really RNG. It's just intentionally that difficult. It is definitely doable though and I think much harder than the last mission. Those fires are horrible, but you can manage them.
Gravity 12. Nov. 2023 um 14:13 
Just finished it on Very hard. It's possible but you gotta alter your playstyle!
In my run on Hard ALL building in castle fire up in ONE SECOND!!! There wasn't fire in 1 bulding/1 block of buildings - they fire up in 1 second!!! That wasn't be
It's really hard but I was ALMOST able to beat this level.. Then I noticed that I needed to "complete the castle" :steamfacepalm:

The devs have stated that this game is intentionally hard.. I don't know how many times I've failed this mission but it's stil fun to play it lol.
Zuletzt bearbeitet von Raymond the cat; 12. Nov. 2023 um 16:45
I also am a bit disappointed.
Its an economical campaign but you get attacked more frequently (and far stronger) in the first few missions than in the Military Campaign.
Like, the military campaign is easy peasy and throws weak archers and pikes against your superior walls and armies up to mission 10 or so.
But the economical campaign has mace guys coming already right away. Mission 4 has wolves, mace bandits and fire constantly thrown at you.

I swear, the eco campaign is more military (and far harder military) than the original military campaign.
SIUnit 12. Nov. 2023 um 20:48 
The trick is to quickly dismantle the derelict building in the center of your base that's useless and taking up space, as well as some of the walls and towers on the bottom right side, this should refund you quite a bit of stone. Then drop a tower on the top right of the map near the road sign, build a single wall and stairs leading to it, and dump the initial 5 archers into the tower. Do this first thing at mission start before anything else.

All spawned enemies will aggro and attack the tower, which leaves you free to do the economy stuff. The initial 5 archers is enough to hold for quite a while as long as you make sure to repair the tower after every wave. Then just add a few more archers gradually to handle the later large waves. At this point other than repair the tower after every wave, you can completely ignore any combat and just focus on econ and putting out fires.
Zuletzt bearbeitet von SIUnit; 12. Nov. 2023 um 21:01
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