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Heart Machine has confirmed to us that all revenue-share eligible team members who contributed to Possessor(s) will continue to receive their share. The full quote is shared below:
“All team members on Possessor(s) who are scheduled to receive profit share on the title - regardless of if they are no longer here or remain at the studio - will still receive it.”
Alx Preston, Heart Machine Creative and Design Director
Perhaps this is a "pre-emptive" layoff because they already know what's about to happen... lol
Thank you for your time.
There is so much to love about this game and I am really proud of it.
I'm not a spokesman for the team, but I'll say what I think.
Here are the reasons I think buying this game is the best way to actually support the developers:
1) Everyone on this team makes games because we want people to play them. I view video games as modern day Cathedrals; it's the culmination of hundreds/thousands of hours of work from combined expertise and disciplines all coming together to build something greater than the parts combined. Buying/Playing this game is a celebration of those talents. Like I said, we make games because we want people to play them and have fun. IF no one does that... I really just wasted 3 damn years of my life. Damn!
2) If this game does well... it actually makes it easier for everyone on the team to find new jobs or get new projects funded. Potential Employers/Publishers/Nepo-Babies with too much money will be like: "Oh you worked on Possessors? That game made a bajillion dollars. Please have a stable job with my company. Or Please have a bunch of money to make a new video game."
3) Devolver rules. They are a great publisher, and they are not in any way responsible for the layoffs at Heart Machine. I think they have gone above and beyond to support this project and the dev team. No one needs to "send them a message" unless it is: "THANK YOU FOR BEING AN AMAZING PUBLISHER!!"
4) I am owed profit share. I don't actually know what members of the team are "scheduled to receive profit share." I know that I am supposed to - at some point I signed a contract for it. Do I know what that contract says? No. I just blindly signed it because I am an idiot and when I see a bunch of business legalese in front of me, I start reading it and my brain goes: "i.... fugggkkkgggginngnng hattteeee thisss...." I then proceed to skim through and try to read because I am meant to be a responsible person. Eventually, I just sign it. My understanding is that other full-time employees on this project should have received the same. I don't know about contractors. I don't know what percentage anyone gets. I don't really know anything about the financial structure at HM. I am not a lawyer or any sort of financial expert. So, maybe, if the game does well... I will get some money. That would be nice.
Anyway, it's a privilege to work in games. I love my job, and I love that I have gotten to contribute to so many cool projects and work with extremely talented and passionate people.
I spent years of my life writing mind-numbing and soul crushing legal/medical/financial database software, I don't want to go back to that. I made video games and comics during my free time, because I knew that is what I really wanted to do. It took a long time for me to get to be a person who gets to do fun stuff like "tell the story in a video game" and gosh... I really hope I get to keep going.
So, thanks for playing games. Thanks for caring about games enough to post on an internet forum and worry about if the right thing to do is buy this game or not. Thank you for spending hours of your life playing through games, seriously. I am extremely grateful I get to live in a world where people care about video games as much as I do. AND enough people care about video games that I get to have a job making them (ok... I did... I plan on trying to get another job, fingers crossed.)
Imagine actually wishing failure on hardworking, talented devs because you're still jumping at these shadows. Keep chasing dated culture war BS instead of focusing on the things that matter, bud.
Not everything has to be about your boring culture wars. You don't have to shoehorn it in at every given opportunity.