Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
No consoles are that’s why your online service cost money. PS5 pro will be $700 n doesn’t include the disk drive or stand there both separate. You can easily build a $700 rig that’s better than a PS5. We all know consoles get better optimization because hardware is the same n easier. Even when a game for PC is optimized it’s impossible to optimize for every combination of hardware folks have.
You deserve all of the crashes for pirating the game 🙂
Source? Please, build me a new PC that's better than the PS5 Pro for $700. Calling your bluff on this one. Consoles are sold at a loss (and that's at scale) because they'll make the money up through games, accessories, services, licensing, etc.
Seriously, you're up in the night if you think you can build a PC that's better than the PS5 Pro for $700. Prove me wrong...
https://steamcommunity.com/app/2124490/discussions/0/4699034745345784157/?tscn=1728970117
UE5 issue.
That's not accurate and seems a simplistic claim. We may agree on the game being a stutter-fest in its current state. However, we should blame the developer for releasing a game in such a technical state, showing awful traversal stutters and hitches, not the graphics engine itself.
Unreal Engine is a tweakable/adaptive tool, and results depend on how the developers use, tweak, and adapt it to the project's needs. It's possible to release an Unreal Engine-powered game without significant traversal stutters and hitches during gameplay, but we need non-lazy devs and a custom development approach.
The traversal stutter in UE can be fixed but requires developers skillful in the engine and a group of hired C++ experts to adapt/tweak some parts of the engine source code (such as the asset-streaming and garbage collector components) in a default/stock state to the particular project needs. Blend Studio for Days Gone followed this custom development approach, and CD PROJEKT RED for future The Witcher projects is doing the same. Also, a comprehensive shader pre-compilation stage is a must-have.
The main factors causing the game's traversal stuttering/hitching, are the asset-streaming and garbage-collecting engine components likely used by Bloober Team in a mostly stock/default state.
I almost forgot to mention Playing with everything maxed except motion blur, because I hate motion blur.
If you seriously fixed your fingers to clack on this keyboard and claim that Jedi Survivor ran better than this at launch you are about as delusional as anyone sent to Silent Hill to begin with.
I played Jedi survivor on launch with max rt settings, yes it was terrible and stuttery but only on that one planet. Rest of the game was somehow smooth for me.
I'm playing with RT on, max settings and i didn't crash a single time.
Maybe sure my end. But explain to me why every other game I have ever played on this machine never had issues with my overclock except this one?
Every game uses different code that executes. One game may be doing something completely different than any other game you played. The whole "no other game does this" isn't really a good argument.
THIS game happens to stress your machine in different ways.
Solution: remove or reduce the overclock.
Cringe.......
4070 Ti SUPER
R7 5800X
32GB RAM