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Ein Übersetzungsproblem melden
It just looks to me that the developers are pushing us towards having to give them more and more cash to keep playing their game.
I already buy a license, have some Premium ships, have used Gold standards to transfer synergy to level up ships... but this latest money grab is too much. It's not a good experience, it's ruining what little fun there is to playing to begin with.
Couple that with squading up with in game friends, all in only Tier 3 ships, to be dumped in games with T5 and some T4.. rediculous.
You are putting me off playing, you are making me not want to play this game, and if you continue to do that, you will also lose the real-life cash I give you for the extra features that cash allows me to use. I won't do the grind you are now asking of us, it's just boring and far too repetative.
Although that is some very helpful information considering that my usual PvE match gets me a max of 200K credits per win, my point in my original post was that I shouldn't have to play PvE to make money. If I have to play PvP to get only synergy and PvE to get only credits, then I end up gaining credits and synergy less quickly than I would if PvP were to give me a higher credit gain than it does currently. For example, if you get paired with bad team members for PvE (which happens fairly often for me), you probably won't finish the match and will receive few or no credits. Conversely, if the opposing team in a PvP match is really good, you probably won't get as many kills and therefore won't get much synergy. Before the update, if the opposing PvP team gave your team few or no chances for kills or beacon captures in a match, you could still leave the match with a good amount of credits if you had a high score compared to your teammates, but under the current update, the same situation would result in little to no profits after repairing and restocking your ships.
On top of all that, PvE is incredibly boring and repetitive. Forcing players to play PvE matches to gain credits is wrong and defeats the purpose of the game. Yeah, co-op is cool, but I don't want to have to play against bots half the time on a game that I downloaded for competetive multiplayer.
The latest tweak to credit income has brought back some of that old style, but now there are several options for slashing your expenses instead of only micromanaging your durability. You can go into battle without equipping ammo, though you lose the benefits of such (Important: Contrary to basic logic, if you take missiles into a battle and never use them, you still have to pay to reload them afterward). You can choose to play a single ship instead of multiple ships, since unused ships don't incur reload costs (Important: You have to fly a ship for it to be considered "used." Merely having it sit in your active lineup won't cost you anything.) You can even bring in low tier ships into upper tier matches, effectively inflating your credit earnings, but there are only some ship classes that can be useful when facing higher tiers- I suggest disablers like Recons, ECMs, and Tacklers since their abilities tend to involve minimal scaling.
Don't give them ideas
aaaaaand they've patched it