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Ein Übersetzungsproblem melden
I have all racegames to compare .
Actually I drive a 944 and once owned (and drove hard) a '77 308 GTB Steel Carb at ca. 270 PS. So don't tell me I don't know what I'm talking about. the later 308GTB QV is actually in this game and while its slower the handling is spot on.
Edit: http://www.flickr.com/photos/essarah/5887439526/in/set-72157627082934870
I agree with most of the other posters, don't find the physics so bad. I do like that there's differences between all the cars, how they sound and drive. Maybe they all don't handle equally well or convincingly in all cases, but credit SMS for giving it a good shot.
I think the complaints about TD:FRL result from the game design: the incorporation of many arcade/console gaming elements with a few more sim-like aspects and coming up with a game that truly pleases neither camp. Take the rigid Campaign mode, the inconsistent difficulty levels and an unpolished feel in some respects, the end result is not to everyone's liking. For example, I have a prominent fuel gauge in the HUD, when do I ever get dropped into a race where I might actually need to make a pit stop ? Or some silly things thrown in here and there to spice up the repetitive action, why on earth would an arm cramp prevent me from changing gears ?
Yet this game has something that makes me want to keep playing. Reminds me of Enthusia or Total Immersion Racing, games that got mixed or bad reviews back in their day but that are memorable to me despite their obvious flaws.
Only chance is to befriend owners and make appointments.