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2. no
3. yes
But: it's UI and graphics outdated, it's not for everyone. It's for people who like old school games like Warlords by SSG.
http://www.illwinter.com/coe3/index.html
It's a sort of light strategy game with a good dose of fun and Fantasy mood. It's light because the fights are automatic, there's no diplomacy, you don't build anything (but armies), the sources of recruiting are very delimited (your castle mainly at each turn and for some leaders some ritual/spells working in different ways), the trade is very limited.
So what's the point? You manage your armies, spells or rituals of leaders, your recruit, and control locations with strategic resources. In fact it isn't so easy because of the diversity and the events. There's a very high diversity of units and errand monsters, and learn well the danger of each is quite a discovery. Also there's a small mood of adventure because of random and few events and numerous errand monsters and special places and maps size and necessity to explore it. Also it's rather fun to pick one of the leaders and discover and explore how manage it. I tried only few, but for now each seems have special mechanisms.
For example I picked the summoner and played multiple games with that leader type, and between his units base, the ability to raise dead but increase a madness level each time a summoner does it (madness can generate randomly e refuse to move during a turn), some summon abilities using a special resource that only few places produce like cemeteries, plus some very special places to fin allow special promotions, and so on. For an example of cool details, summoner has a higher level spell summon that summon randomly higher level stuff, for example I got a dark knight, a banshee, a monstrosity or abomination I don't remember the name.
Also the special places, the special events, the very high diversity of monsters and resources, all of that setup something closer to adventure than pure strategy. For example in a game an event was a mad that opened a portal that should be closed otherwise the country could be devastated by demons. Funnily I launch two armies to the portal to close it, at wrong time the leader of one refuse move and they get separated (I should/could have build a single army but forgot) and an AI army close wiped both armies that was going to save the world. Ha ha.
But it's the strategy to manage all of that including a dose of random. For now, about 5 hours, it's surprisingly fun.
The graphics are in fact cool but small. For sure the interface is purely functional to be clear but the various menus are strangely organized. Ok that's not cool but it's really a detail because the overall management is quite easy and fast.
So, a light strategy game with a mood of adventure and high Fantasy, and a complexity coming from a very high diversity and the numerous surprises, very fun, very advised.