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Still, if anyone has other tips please let me know so I can implement those too.
Also, try to remove trigger_waterdeath to see what happens. (You can add it in a visgroup and hide it, so you'll can easily restore it).
Thanks, I'll try what you've suggested. Now, I am very new to hammer so I don't fully understand the concepts of visgroup or the cordon tool unfortunately. Could you give me the basics of it, or direct me to some good resources to learn myself?
EDIT: Just so you know it specifically states that a light entity leaked. Could this still be a prop inside of a brush?
EDIT 2: Turns out there were two props inside of a brush, very slightly. Thank you for letting me know that can cause issues, because I've never ever read anything that states that, and I've been doing plenty of research to try and resolve this.
Here some good tutorials:
https://developer.valvesoftware.com/wiki/Category:Level_Design (the Bible of mapping)
http://lambdageneration.com/modding/source/beginners-source-mapping-guide/
http://www.interlopers.net/errors (paste here your compile logs to check and know how to fix)
Thank you so much for the resources, I'll check out all of them.
Just in case this helps anymore in any way as well, here's a photo of the water setup:
https://media.discordapp.net/attachments/513207905718239262/539237666890448914/unknown.png
Just another quick question - one of the errors present provides a brush number, but hammer tells me that brush number doesn't exist. Well.. that's a statement but yeah what's going on there??