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Brittank88 Jan 27, 2019 @ 3:40pm
Water Not Invisible, But Completely Gone
So, I make a brush, set the sides to nodraw and the top to a water texture, tie it to a trigger_waterydeath entity, build my map with VRAD and VVIS in fast mode, aaand.. no water. No brush at all in fact. It's not like you can go underneath and see the water from there, there is nothing there.

Okay so, I'll list all the details of my setup and all the stuff I've tried to make this work:
  • I'm running hammer from the Garry's Mod bin folder.
  • My water brush does indeed have nodraw for every texture except the top, which I have tried numerous liquid textures on (currently it's set to the gm_construct water texture, though it still doesn't work).
  • As I said before the brush is tied to a trigger_waterydeath entity.
  • The water brush is still there when I return to hammer.
  • The water brush is intersected by another block brush; a pillar that rises from the middle of the pool.
  • An env_fog_controller with the master flag set is present.
  • Building my map does not generate a pointfile, and hammer's check map feature says there are no errors present, so I do not believe a map leak is causing the water to literally disappear. I am new to mapping, so I did use carve but have since learned how messy it is and surrounded the carved areas with clean, block brushes to avoid map leaks.

Hoping someone can help me, I need to learn how to put water in my maps at some point, I can't avoid it forever.
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Showing 1-7 of 7 comments
Brittank88 Jan 27, 2019 @ 3:42pm 
Hmm, actually, scouring the log there may still be a leak despite hammer telling me there are no errors and there being no generated pointfile. I'll double check everything.

Still, if anyone has other tips please let me know so I can implement those too.
The leak is the couse of water disappearing. If no pointfile is generated, may be another problem, like a prop inside a brush or other issues. Use cordon tool to partially compile your map to understand where is the issue causing leak.
Also, try to remove trigger_waterdeath to see what happens. (You can add it in a visgroup and hide it, so you'll can easily restore it).
Brittank88 Jan 27, 2019 @ 4:08pm 
Originally posted by B.n.B AlcyToronto:
The leak is the couse of water disappearing. If no pointfile is generated, may be another problem, like a prop inside a brush or other issues. Use cordon tool to partially compile your map to understand where is the issue causing leak.
Also, try to remove trigger_waterdeath to see what happens. (You can add it in a visgroup and hide it, so you'll can easily restore it).

Thanks, I'll try what you've suggested. Now, I am very new to hammer so I don't fully understand the concepts of visgroup or the cordon tool unfortunately. Could you give me the basics of it, or direct me to some good resources to learn myself?

EDIT: Just so you know it specifically states that a light entity leaked. Could this still be a prop inside of a brush?

EDIT 2: Turns out there were two props inside of a brush, very slightly. Thank you for letting me know that can cause issues, because I've never ever read anything that states that, and I've been doing plenty of research to try and resolve this.
Last edited by Brittank88; Jan 27, 2019 @ 4:10pm
Yes, of course. I suggest you to read and learn the basics, it's hard to build a map without them. Reading your log in your removed thread, I see a lot of problems, microbrushes and so on.
Here some good tutorials:
https://developer.valvesoftware.com/wiki/Category:Level_Design (the Bible of mapping)
http://lambdageneration.com/modding/source/beginners-source-mapping-guide/
http://www.interlopers.net/errors (paste here your compile logs to check and know how to fix)
Brittank88 Jan 27, 2019 @ 4:19pm 
Originally posted by B.n.B AlcyToronto:
Yes, of course. I suggest you to read and learn the basics, it's hard to build a map without them. Reading your log in your removed thread, I see a lot of problems, microbrushes and so on.
Here some good tutorials:
https://developer.valvesoftware.com/wiki/Category:Level_Design (the Bible of mapping)
http://lambdageneration.com/modding/source/beginners-source-mapping-guide/
http://www.interlopers.net/errors (paste here your compile logs to check and know how to fix)

Thank you so much for the resources, I'll check out all of them.

Just in case this helps anymore in any way as well, here's a photo of the water setup:
https://media.discordapp.net/attachments/513207905718239262/539237666890448914/unknown.png
Brittank88 Jan 27, 2019 @ 4:26pm 
Originally posted by B.n.B AlcyToronto:
Yes, of course. I suggest you to read and learn the basics, it's hard to build a map without them. Reading your log in your removed thread, I see a lot of problems, microbrushes and so on.
Here some good tutorials:
https://developer.valvesoftware.com/wiki/Category:Level_Design (the Bible of mapping)
http://lambdageneration.com/modding/source/beginners-source-mapping-guide/
http://www.interlopers.net/errors (paste here your compile logs to check and know how to fix)

Just another quick question - one of the errors present provides a brush number, but hammer tells me that brush number doesn't exist. Well.. that's a statement but yeah what's going on there??
i have no leak, but my water is invisible
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