Source SDK

Source SDK

Jul 5, 2018 @ 7:11am
(TF2) Hammer don't show Jungle Inferno Update textures on BananaBay
I decompiled Jungle Inferno BananaBay map to do something with it but when i opened it with hammer, there were no props and textures from Jungle Inferno Update.
Just white textures and errors
Originally posted by [B.n.B] AlcyToronto:
[warning] BspSource: Can't extract embedded files, caused by org.apache.commons.compress.archivers.zip.UnsupportedZipFeatureException: unsupported feature method 'LZMA' used in entry ...

It seems the can't be properly decompilated.
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Showing 1-15 of 28 comments
Misuune Jul 5, 2018 @ 7:14am 
verify game cache
Jul 5, 2018 @ 7:17am 
Originally posted by Ocean Man:
verify game cache
Ok i'll try it
If the map you decompiled includes custom textures and models, you have to extract them from the bsp and put them in your custom stuff folder, keeping the right subfolders path.
Jul 5, 2018 @ 7:23am 
Originally posted by B.n.B AlcyToronto:
If the map you decompiled includes custom textures and models, you have to extract them from the bsp and put them in your custom stuff folder, keeping the right subfolders path.
If the Pyro update textures is custom then i'll try
Jul 5, 2018 @ 8:57am 
didn't helped
Last edited by ; Jul 5, 2018 @ 8:57am
Are you sure to have put the customs into the right place?
Jul 5, 2018 @ 10:52am 
Originally posted by B.n.B AlcyToronto:
Are you sure to have put the customs into the right place?
yep
Jul 5, 2018 @ 10:55am 
Originally posted by thesleever:
Originally posted by B.n.B AlcyToronto:
Are you sure to have put the customs into the right place?
yep
I think there's something wrong with my decompiler
Are you using BspSrc?
Jul 6, 2018 @ 12:36am 
Originally posted by B.n.B AlcyToronto:
Are you using BspSrc?
yep
i'm using extract embedded files.
Do you see the textures in Hammer texture browser? If not, they aren't in the right folder/subfolder, or the path in vmt doesn't fit the position of vtf (in this case you should see the texture name in browser, but just chessboard).
Jul 6, 2018 @ 3:06am 
Nope. There is no textures.
Well, I'm almost sure you didn't put them in the right place. These the right steps:
1) - go to the CUSTOM folder located in tf2;
2) - create into it a new subfolder, and name it MY_CUSTOM_STUFF;
3) - put into that the folders MATERIALS and MODELS (and eventually SOUND) extracted by BspSrc (they were extracted in a folder named as the map in the same directory of the decompiled map, so copy or move from there to MY_CUSTOM_STUFF).

If all ok, you must have ...tf2/custom/my_custom_stuffs, and inside it MATERIALS, MODELS and SOUND subfolders.

You should see the textures in the browser and in 3d view. Before releasing the map, don't forget to pack all customs in your bsp, using tools like VIDE or Pakrat. Otherwise, other players will not see the custom assets.
Jul 6, 2018 @ 5:18am 
Originally posted by B.n.B AlcyToronto:
Well, I'm almost sure you didn't put them in the right place. These the right steps:
1) - go to the CUSTOM folder located in tf2;
2) - create into it a new subfolder, and name it MY_CUSTOM_STUFF;
3) - put into that the folders MATERIALS and MODELS (and eventually SOUND) extracted by BspSrc (they were extracted in a folder named as the map in the same directory of the decompiled map, so copy or move from there to MY_CUSTOM_STUFF).

If all ok, you must have ...tf2/custom/my_custom_stuffs, and inside it MATERIALS, MODELS and SOUND subfolders.

You should see the textures in the browser and in 3d view. Before releasing the map, don't forget to pack all customs in your bsp, using tools like VIDE or Pakrat. Otherwise, other players will not see the custom assets.
There is no extracted textures in map's folder. (There is one texture that are error)
Jul 6, 2018 @ 5:36am 
Oh i think it's because the models and textures are not in tf2_misc_dir.vpk
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Date Posted: Jul 5, 2018 @ 7:11am
Posts: 28