Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i'm using extract embedded files.
1) - go to the CUSTOM folder located in tf2;
2) - create into it a new subfolder, and name it MY_CUSTOM_STUFF;
3) - put into that the folders MATERIALS and MODELS (and eventually SOUND) extracted by BspSrc (they were extracted in a folder named as the map in the same directory of the decompiled map, so copy or move from there to MY_CUSTOM_STUFF).
If all ok, you must have ...tf2/custom/my_custom_stuffs, and inside it MATERIALS, MODELS and SOUND subfolders.
You should see the textures in the browser and in 3d view. Before releasing the map, don't forget to pack all customs in your bsp, using tools like VIDE or Pakrat. Otherwise, other players will not see the custom assets.